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@@ -22,6 +22,7 @@ public class Resource : MonoBehaviour
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[SerializeField] int maxResourceQuantity;
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private int curResourceQuantity;
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[SerializeField] private GameObject fullModel, depletedModel;
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public Transform mineLocation;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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