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2026-06-11 17:30:53 +01:00
commit 479b0577a8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Generic_SimpleRotate : MonoBehaviour
{
public bool rotX;
public float rotXSpeed = 50f;
public bool rotY;
public float rotYSpeed = 50f;
public bool rotZ;
public float rotZSpeed = 50f;
// Update is called once per frame
void Update()
{
if (rotX == true)
{
transform.Rotate(Vector3.left * Time.deltaTime * rotXSpeed);
}
if (rotY == true)
{
transform.Rotate(Vector3.up * Time.deltaTime * rotYSpeed);
}
if (rotZ == true)
{
transform.Rotate(Vector3.back * Time.deltaTime * rotZSpeed);
}
}
}