Started working on Builder job and building buildings
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@@ -20,7 +20,7 @@ public class NPC : MonoBehaviour
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[SerializeField] Animator animationController;
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[SerializeField] float movementSpeed, interactionRadius;
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[SerializeField] Image jobImg;
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[SerializeField] Sprite miner, forester, citizen, farmer, merchant, soldier;
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[SerializeField] Sprite miner, forester, citizen, farmer, merchant, soldier, builder;
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private Resource currentTargetResource;
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private Building currentTargetBuilding; // Cache the TownHall so we don't search for it every frame
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@@ -209,6 +209,8 @@ public class NPC : MonoBehaviour
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switch (job)
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{
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case Job.Builder:
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//resourceToWorkWith = Resource.ResourceType.Building;
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jobImg.sprite = builder;
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break;
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case Job.Soldier:
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break;
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@@ -227,7 +229,7 @@ public class NPC : MonoBehaviour
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jobImg.sprite = miner;
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break;
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case Job.Citizen:
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resourceToWorkWith = Resource.ResourceType.Citizens;
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resourceToWorkWith = Resource.ResourceType.Population;
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jobImg.sprite = citizen;
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break;
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}
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