Started working on building, next to add in spawn location for buildings for units, transporting materials from TownHall/Storage to building site, building naimation continues while building, houses spawn the correct amount of units (not just 1)

This commit is contained in:
2026-06-12 13:58:02 +01:00
parent bd3bb4bc6f
commit d99b2197e5
11 changed files with 469 additions and 10 deletions

View File

@@ -128,6 +128,8 @@ public class Building : MonoBehaviour
return;
buildingState = BuildingState.Active;
SetBuildingModel(buildingState);
if(buildingType == BuildingType.House)
UnitManagement.Instance.CreateUnit("Citizen", storageConfig.Length, transform.position);
}
public void DestroyBuilding()
{