Started working on building, next to add in spawn location for buildings for units, transporting materials from TownHall/Storage to building site, building naimation continues while building, houses spawn the correct amount of units (not just 1)

This commit is contained in:
2026-06-12 13:58:02 +01:00
parent bd3bb4bc6f
commit d99b2197e5
11 changed files with 469 additions and 10 deletions

View File

@@ -0,0 +1,24 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ef83fc4eb87f44f279e62ce434242341, type: 3}
m_Name: NPC_PropBoneBindingConfig
m_EditorClassIdentifier: Assembly-CSharp::Synty.Tools.SyntyPropBoneTool.PropBoneConfig
sourceRig: {fileID: 919132149155446097, guid: 68a29e70ae95f6a4195bf0fcbb538019, type: 3}
targetRig: {fileID: 8322859804011707589, guid: f97a75ea176e29648bedd5f9d0da92c4, type: 3}
propBoneDefinitions:
- parentBoneName: Hand_R
boneName: Prop_R
socketName: Prop_R_Socket
rotationOffset: {x: 0, y: 0, z: 0}
scale: 0
scaleCalculationBone1: Hand_R
scaleCalculationBone2: Elbow_R