41 lines
983 B
C#
41 lines
983 B
C#
using UnityEngine;
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public class JobManager : MonoBehaviour
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{
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public static JobManager Instance;
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private Building targetBuilding;
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private Resource targetResource;
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private NPC targetNPC;
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void Awake()
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{
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Instance = this;
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}
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public Building RequestJob(NPC.Job jobType)
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{
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switch (jobType)
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{
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case NPC.Job.Builder:
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targetBuilding = GetUnfinishedBuildings();
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if(targetBuilding != null)
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{
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return targetBuilding;
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}
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break;
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}
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return null;
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}
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private Building GetUnfinishedBuildings()
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{
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Building[] buildings = GameManager.Instance.CountBuildings();
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foreach (Building building in buildings)
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{
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if(building.GetBuildingState() == Building.BuildingState.Unbuilt)
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{
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return building;
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}
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}
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return null;
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}
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}
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