From 70a9d4f570ae30183705eba4cbcdf11bb25e2b6e Mon Sep 17 00:00:00 2001 From: Caleb Sandford deQuincey Date: Fri, 12 Jun 2026 14:09:13 +0100 Subject: [PATCH] Add To Do --- To-Do.md | 73 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 To-Do.md diff --git a/To-Do.md b/To-Do.md new file mode 100644 index 0000000..78f8dee --- /dev/null +++ b/To-Do.md @@ -0,0 +1,73 @@ +Changes: + +- [ ] Move Gathering logic to JobManager.cs +- [ ] Ensure all logic with units goes through UnitManager.cs + +Construction: + +- [ ] Carry resources to building +- [ ] Do not build until resources are on site +- [ ] Spawn location for each building so units spawn there rather than inside +- [ ] Spawn amount of units is correct, currently is just 1 +- [ ] Building animation lasts for the duration of building being built +- [ ] Some kind of animations/VFX while building + +Gathering: + +- [ ] VFX/Sound effect while gathering +- [ ] Some UI output of amount of gathering collected with each success +- [ ] Change gatherAmount to range so is not the same amount each time +- [ ] Experience for the job so improves gatherAmount and some other bonuses? +- [ ] Other buttons for resources, not just wood +- [ ] Depositing in resource specific location once built, TownHall can take all resources + +Buildings: + +- [ ] Add in more buildings +- [ ] Change the construction for each building +- [ ] Start to layout static presets for buildings, including towers and walls + +AI: + +- [ ] Make Citizens do something, not just stand in Idle +- [ ] Set up routines +- [ ] NPC needs +- [ ] NPC moods and pushback +- [ ] Create raiders +- [ ] Create animals/nature + +Events: + +- [ ] Raider events +- [ ] Illnesses +- [ ] Disasters +- [ ] Nefarious merchants selling bad goods? +- [ ] Rebellion + +Environment: + +- [ ] Make a first map +- [ ] Decide on different trees +- [ ] Decide on different stone resources like Gold, Iron: should it just be holes like mines in the ground? + +Military: + +- [ ] Make soldiers +- [ ] What do soldiers do? +- [ ] Make towers and walls +- [ ] Barracks and weaponry/armour + +Gameplay: + +- [ ] What is end goal? +- [ ] Text system: use EasyTalk? +- [ ] Ranks for jobs? +- [ ] Building upgrades? +- [ ] Preset location for houses or free form? +- [ ] Day and night cycle - how does it change behaviours? + +UI: + +- [ ] Create Stats: should it be it's own pop out window? +- [ ] Building buttons: should it be grouped like Settlers 2/3? +- [ ] Job buttons: should I bunch up for generic and then pop out for ones like military? \ No newline at end of file