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WoodHorror/Library/PackageCache/com.unity.render-pipelines.universal@087c6d6dbb7d/ShaderLibrary/SurfaceData.hlsl
Caleb Sandford deQuincey f2cbef3bb8 initial project commit
2025-06-20 11:37:30 +01:00

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375 B
HLSL

#ifndef UNIVERSAL_SURFACE_DATA_INCLUDED
#define UNIVERSAL_SURFACE_DATA_INCLUDED
// Must match Universal ShaderGraph master node
struct SurfaceData
{
half3 albedo;
half3 specular;
half metallic;
half smoothness;
half3 normalTS;
half3 emission;
half occlusion;
half alpha;
half clearCoatMask;
half clearCoatSmoothness;
};
#endif