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BookRPG/Assets/Dialogue/Chapter2.asset

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2026-07-17 16:32:02 +01:00
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text: Enter through the small crack in the wall.
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text: Move towards the front gate and get inside
2026-07-17 16:32:02 +01:00
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text: Enter through the small crack in the wall.
2026-07-17 16:32:02 +01:00
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text: As you approach the main gate, you notice the air is still and there
is no real noise, is it too late to turn back?
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2026-07-17 16:32:02 +01:00
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text: 'The key slides into the gate''s lock with a click and as it is turned,
2026-07-17 16:32:02 +01:00
it groans before cracking round and the gate opens slowly with a loud groan '
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text: You enter a courtyard with 3 doorways to go through, there appears
to be no markings or any directions about
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text: 'Go left '
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text: Straight on as they are probably in the castle itself
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text: Right is as good an option as any
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text: Take the door to the left, you can hear some faint noises, you also
notice some faded footprints in the dust
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text: Walk straight on, they must be deeper into the castle
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text: The doorway to the right smells of damp, I wonder if this is where
the dungeon is
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text: You stop also immediately as you walk through the central door, you
can hear something faintly.
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text: '*clink* *clink*'
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text: Sounds like metal hitting metal, your back stiffens and your hand drifts
towards your weapon.
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text: Push forward, I am ready for whatever is waiting for me.
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text: I might check the other doorways before I continue.
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text: "You step forward bracing yourself for whatever waits for you at the
end of this corridor.\t"
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text: With each step you wince as your footsteps carry thrughout the corridor
as if you are an ogre.
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text: You notice a wall torch has become loose and fallen off it's mount,
while it is plenty light now, it could be worth taking in case it is needed
later.
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text: Take the torch
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text: Leave the torch
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text: You continue forward and notice a light emerging from one of the further
rooms
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text: As you walk towards the door your grip tightens on your weapons
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text: You spot a man standing over a small flame with a small hammer in one
hand and small sword in the other
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text: You have the element of surprise, how do you act?
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2026-07-17 16:32:02 +01:00
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text: Take the torch
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text: Leave the torch
--- !u!114 &7458988891787200948
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originalLanguage: en
translationSets:
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languageCode: en
translations:
- id: 0
language: en
text: Narrator
- id: 1
language: en
text: You approach the castle slowly, at least the rain has stopped and morning
is coming.
- id: 2
language: en
text: You have heard about this castle and the stories are not the nicest but
the reward has been playing around in your mind and the temptation is too
strong.
- id: 3
language: en
text: You notice a person move on the castle wall, it seems they are cautious
and perhaps aware of someone coming.
- id: 4
language: en
text: As you look back down you notice a small crack in the wall, small enough
to get inside unnoticed.
- id: 5
language: en
text: Move towards the front gate and get inside
- id: 6
language: en
text: Enter through the small crack in the wall.
- id: 7
language: en
text: As you approach the main gate, you notice the air is still and there
is no real noise, is it too late to turn back?
- id: 8
language: en
text: 'The key slides into the gate''s lock with a click and as it is turned,
it groans before cracking round '
- id: 9
language: en
text: 'The key slides into the gate''s lock with a click and as it is turned,
it groans before cracking round and the gate opens slowly with a loud groan '
- id: 10
language: en
text: You enter a courtyard with 3 doorways to go through, there appears to
be no markings or any directions about
- id: 11
language: en
text: 'Go left '
- id: 12
language: en
text: Straight on as they are probably in the castle itself
- id: 13
language: en
text: Right is as good an option as any
- id: 14
language: en
text: Take the door to the left, you can hear some faint noises, you also notice
some faded footprints in the dust
- id: 15
language: en
text: Walk straight on, they must be deeper into the castle
- id: 16
language: en
text: The doorway to the right smells of damp, I wonder if this is where the
dungeon is
- id: 17
language: en
text: You stop also immediately as you walk through the central door, you can
hear something faintly.
- id: 18
language: en
text: '*clink* *clink*'
- id: 19
language: en
text: Sounds like metal hitting metal, your back stiffens and your hand drifts
towards your weapon.
- id: 20
language: en
text: Push forward, I am ready for whatever is waiting for me.
- id: 21
language: en
text: I might check the other doorways before I continue.
- id: 22
language: en
text: "You step forward bracing yourself for whatever waits for you at the
end of this corridor.\t"
- id: 23
language: en
text: With each step you wince as your footsteps carry thrughout the corridor
as if you are an ogre.
- id: 24
language: en
text: You notice a wall torch has become loose and fallen off it's mount, while
it is plenty light now, it could be worth taking in case it is needed later.
- id: 25
language: en
text: Take the torch
- id: 26
language: en
text: Leave the torch
- id: 27
language: en
text: You continue forward and notice a light emerging from one of the further
rooms
- id: 28
language: en
text: As you walk towards the door your grip tightens on your weapons
- id: 29
language: en
text: You spot a man standing over a small flame with a small hammer in one
hand and small sword in the other.
- id: 30
language: en
text: You spot a man standing over a small flame with a small hammer in one
hand and small sword in the other
- id: 31
language: en
text: You have the element of surprise, how do you act?