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is coming.
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text: You have heard about this castle and the stories are not the nicest
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but the reward has been playing around in your mind and the temptation
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is too strong.
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text: You notice a person move on the castle wall, it seems they are cautious
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and perhaps aware of someone coming.
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text: As you look back down you notice a small crack in the wall, small enough
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to get inside unnoticed.
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text: Move towards the front gate and get inside
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2026-07-17 16:32:02 +01:00
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text: Enter through the small crack in the wall.
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2026-07-17 16:32:02 +01:00
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text: Move towards the front gate and get inside
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2026-07-17 16:32:02 +01:00
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text: Enter through the small crack in the wall.
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2026-07-17 16:32:02 +01:00
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data:
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text: As you approach the main gate, you notice the air is still and there
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is no real noise, is it too late to turn back?
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audioClip: {fileID: 0}
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2026-07-17 16:32:02 +01:00
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data:
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text: 'The key slides into the gate''s lock with a click and as it is turned,
|
2026-07-17 16:32:02 +01:00
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it groans before cracking round and the gate opens slowly with a loud groan '
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data:
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text: You enter a courtyard with 3 doorways to go through, there appears
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to be no markings or any directions about
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text: Straight on as they are probably in the castle itself
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data:
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text: Right is as good an option as any
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- rid: 8705575027326845283
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notice some faded footprints in the dust
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text: Walk straight on, they must be deeper into the castle
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text: The doorway to the right smells of damp, I wonder if this is where
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the dungeon is
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text: You stop also immediately as you walk through the central door, you
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can hear something faintly.
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text: '*clink* *clink*'
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text: Sounds like metal hitting metal, your back stiffens and your hand drifts
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towards your weapon.
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data:
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text: Push forward, I am ready for whatever is waiting for me.
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text: I might check the other doorways before I continue.
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text: "You step forward bracing yourself for whatever waits for you at the
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end of this corridor.\t"
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text: With each step you wince as your footsteps carry thrughout the corridor
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as if you are an ogre.
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text: You notice a wall torch has become loose and fallen off it's mount,
|
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while it is plenty light now, it could be worth taking in case it is needed
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later.
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- rid: 8705575027326845296
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text: Take the torch
|
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- rid: 8705575027326845297
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type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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text: Leave the torch
|
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- rid: 8705575027326845298
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data:
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text: You continue forward and notice a light emerging from one of the further
|
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rooms
|
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text: As you walk towards the door your grip tightens on your weapons
|
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text: You spot a man standing over a small flame with a small hammer in one
|
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hand and small sword in the other
|
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data:
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text: You have the element of surprise, how do you act?
|
2026-07-17 15:09:17 +01:00
|
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2026-07-17 16:32:02 +01:00
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type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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text: Take the torch
|
|
|
|
|
- rid: 8705575027326845303
|
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type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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text: Leave the torch
|
|
|
|
|
--- !u!114 &7458988891787200948
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m_EditorClassIdentifier: games.okitoki.EasyTalk::EasyTalk.Localization.TranslationLibrary
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originalLanguage: en
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translationSets:
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- counter: 32
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languageCode: en
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translations:
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|
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- id: 0
|
|
|
|
|
language: en
|
|
|
|
|
text: Narrator
|
|
|
|
|
- id: 1
|
|
|
|
|
language: en
|
|
|
|
|
text: You approach the castle slowly, at least the rain has stopped and morning
|
|
|
|
|
is coming.
|
|
|
|
|
- id: 2
|
|
|
|
|
language: en
|
|
|
|
|
text: You have heard about this castle and the stories are not the nicest but
|
|
|
|
|
the reward has been playing around in your mind and the temptation is too
|
|
|
|
|
strong.
|
|
|
|
|
- id: 3
|
|
|
|
|
language: en
|
|
|
|
|
text: You notice a person move on the castle wall, it seems they are cautious
|
|
|
|
|
and perhaps aware of someone coming.
|
|
|
|
|
- id: 4
|
|
|
|
|
language: en
|
|
|
|
|
text: As you look back down you notice a small crack in the wall, small enough
|
|
|
|
|
to get inside unnoticed.
|
|
|
|
|
- id: 5
|
|
|
|
|
language: en
|
|
|
|
|
text: Move towards the front gate and get inside
|
|
|
|
|
- id: 6
|
|
|
|
|
language: en
|
|
|
|
|
text: Enter through the small crack in the wall.
|
|
|
|
|
- id: 7
|
|
|
|
|
language: en
|
|
|
|
|
text: As you approach the main gate, you notice the air is still and there
|
|
|
|
|
is no real noise, is it too late to turn back?
|
|
|
|
|
- id: 8
|
|
|
|
|
language: en
|
|
|
|
|
text: 'The key slides into the gate''s lock with a click and as it is turned,
|
|
|
|
|
it groans before cracking round '
|
|
|
|
|
- id: 9
|
|
|
|
|
language: en
|
|
|
|
|
text: 'The key slides into the gate''s lock with a click and as it is turned,
|
|
|
|
|
it groans before cracking round and the gate opens slowly with a loud groan '
|
|
|
|
|
- id: 10
|
|
|
|
|
language: en
|
|
|
|
|
text: You enter a courtyard with 3 doorways to go through, there appears to
|
|
|
|
|
be no markings or any directions about
|
|
|
|
|
- id: 11
|
|
|
|
|
language: en
|
|
|
|
|
text: 'Go left '
|
|
|
|
|
- id: 12
|
|
|
|
|
language: en
|
|
|
|
|
text: Straight on as they are probably in the castle itself
|
|
|
|
|
- id: 13
|
|
|
|
|
language: en
|
|
|
|
|
text: Right is as good an option as any
|
|
|
|
|
- id: 14
|
|
|
|
|
language: en
|
|
|
|
|
text: Take the door to the left, you can hear some faint noises, you also notice
|
|
|
|
|
some faded footprints in the dust
|
|
|
|
|
- id: 15
|
|
|
|
|
language: en
|
|
|
|
|
text: Walk straight on, they must be deeper into the castle
|
|
|
|
|
- id: 16
|
|
|
|
|
language: en
|
|
|
|
|
text: The doorway to the right smells of damp, I wonder if this is where the
|
|
|
|
|
dungeon is
|
|
|
|
|
- id: 17
|
|
|
|
|
language: en
|
|
|
|
|
text: You stop also immediately as you walk through the central door, you can
|
|
|
|
|
hear something faintly.
|
|
|
|
|
- id: 18
|
|
|
|
|
language: en
|
|
|
|
|
text: '*clink* *clink*'
|
|
|
|
|
- id: 19
|
|
|
|
|
language: en
|
|
|
|
|
text: Sounds like metal hitting metal, your back stiffens and your hand drifts
|
|
|
|
|
towards your weapon.
|
|
|
|
|
- id: 20
|
|
|
|
|
language: en
|
|
|
|
|
text: Push forward, I am ready for whatever is waiting for me.
|
|
|
|
|
- id: 21
|
|
|
|
|
language: en
|
|
|
|
|
text: I might check the other doorways before I continue.
|
|
|
|
|
- id: 22
|
|
|
|
|
language: en
|
|
|
|
|
text: "You step forward bracing yourself for whatever waits for you at the
|
|
|
|
|
end of this corridor.\t"
|
|
|
|
|
- id: 23
|
|
|
|
|
language: en
|
|
|
|
|
text: With each step you wince as your footsteps carry thrughout the corridor
|
|
|
|
|
as if you are an ogre.
|
|
|
|
|
- id: 24
|
|
|
|
|
language: en
|
|
|
|
|
text: You notice a wall torch has become loose and fallen off it's mount, while
|
|
|
|
|
it is plenty light now, it could be worth taking in case it is needed later.
|
|
|
|
|
- id: 25
|
|
|
|
|
language: en
|
|
|
|
|
text: Take the torch
|
|
|
|
|
- id: 26
|
|
|
|
|
language: en
|
|
|
|
|
text: Leave the torch
|
|
|
|
|
- id: 27
|
|
|
|
|
language: en
|
|
|
|
|
text: You continue forward and notice a light emerging from one of the further
|
|
|
|
|
rooms
|
|
|
|
|
- id: 28
|
|
|
|
|
language: en
|
|
|
|
|
text: As you walk towards the door your grip tightens on your weapons
|
|
|
|
|
- id: 29
|
|
|
|
|
language: en
|
|
|
|
|
text: You spot a man standing over a small flame with a small hammer in one
|
|
|
|
|
hand and small sword in the other.
|
|
|
|
|
- id: 30
|
|
|
|
|
language: en
|
|
|
|
|
text: You spot a man standing over a small flame with a small hammer in one
|
|
|
|
|
hand and small sword in the other
|
|
|
|
|
- id: 31
|
|
|
|
|
language: en
|
|
|
|
|
text: You have the element of surprise, how do you act?
|