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BookRPG/Library/PackageCache/com.unity.2d.animation@011d329ac58b/Documentation~/TableOfContents.md

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* [Introduction to 2D Animation](index)
* [2D Animation Asset Upgrader](AssetUpgrader)
* [Preparing and importing artwork](PreparingArtwork)
* [Rigging and weighting an actor](RiggingAndSkinning)
* [Actor rigging and weighting workflow](CharacterRig)
* [Rig and weight an actor in the Skinning Editor](SkinningEditor)
* [Map bones to transforms automatically](Rebind)
* [Calculate sprite deformation on the GPU](GPUDeformation)
* [Toggle the visibility of bones and sprites](SpriteVis)
* [Skinning Editor window reference](SkinEdToolsShortcuts)
* [Skinning Editor preferences](ToolPref)
* [Sprite Skin component reference](SpriteSkin)
* [Animating an actor](Animating-actor)
* [2D Inverse Kinematics](2DIK)
* [Sprite Swap](SpriteSwapLanding)
* [Introduction to Sprite Swap](SpriteSwapIntro)
* [Sprite Library Asset in Unity](SL-Asset)
* [Sprite Library Editor fundamentals](SL-Editor)
* [Sprite Library Editor reference](SL-Editor-UI)
* [Overrides to the Main Library](SL-Main-Library)
* [Drag sprites to create or edit Categories and Labels](SL-Drag)
* [Sprite Library component in Unity](SL-component)
* [Sprite Resolver component in Unity](SL-Resolver)
* [Setting up for Sprite Swap](SpriteSwapSetup)
* [How to swap individual Sprites](CharacterParts)
* [Swapping Sprite Library Assets](SLASwap)
* [Importing Samples](Examples)
* [Simple](ex-simple)
* [Single Skinned Sprite](ex-single-skinned-sprite)
* [Character](ex-psd-importer)
* [Sprite Swap sample projects](ex-sprite-swap)
* [Skeleton Sharing](ex-skeleton-sharing)
* [Runtime Swap](ex-runtime-swap)