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BookRPG/Library/PackageCache/com.unity.2d.animation@011d329ac58b/Documentation~/TableOfContents.md
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  • Introduction to 2D Animation
    • 2D Animation Asset Upgrader
  • Preparing and importing artwork
  • Rigging and weighting an actor
    • Actor rigging and weighting workflow
    • Rig and weight an actor in the Skinning Editor
    • Map bones to transforms automatically
    • Calculate sprite deformation on the GPU
    • Toggle the visibility of bones and sprites
    • Skinning Editor window reference
    • Skinning Editor preferences
    • Sprite Skin component reference
  • Animating an actor
    • 2D Inverse Kinematics
  • Sprite Swap
    • Introduction to Sprite Swap
    • Sprite Library Asset in Unity
    • Sprite Library Editor fundamentals
      • Sprite Library Editor reference
    • Overrides to the Main Library
    • Drag sprites to create or edit Categories and Labels
    • Sprite Library component in Unity
    • Sprite Resolver component in Unity
    • Setting up for Sprite Swap
      • How to swap individual Sprites
      • Swapping Sprite Library Assets
  • Importing Samples
    • Simple
    • Single Skinned Sprite
    • Character
  • Sprite Swap sample projects
    • Skeleton Sharing
    • Runtime Swap
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