22 lines
473 B
C#
22 lines
473 B
C#
namespace UnityEngine.Rendering.Universal
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{
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internal class Universal2DRenderingData : ContextItem
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{
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internal Renderer2DData renderingData;
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internal LayerBatch[] layerBatches;
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internal int batchCount;
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internal bool isLightingActive;
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public override void Reset()
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{
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renderingData = null;
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layerBatches = null;
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batchCount = 0;
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isLightingActive = true;
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}
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}
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}
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