38 lines
1.4 KiB
Markdown
38 lines
1.4 KiB
Markdown
# Lerp Node
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## Description
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Returns the result of linearly interpolating between input **A** and input **B** by input **T**.
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Unity calculates the output as:
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A + T × (B − A)
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The value of input **T** acts as a weight factor applied to the difference between **B** and **A**:
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- When **T** is `0`, the output equals **A**.
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- When **T** is `1`, the output equals **B**.
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- When **T** is `0.5`, the output is the midpoint between **A** and **B**.
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The Lerp node uses Dynamic Vector slots, so **A**, **B**, and **T** always resolve to the same component count, which matches the smallest connected vector (larger vectors truncate). Scalars promote to the resolved size by duplicating their value across components.
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## Ports
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| Name | Direction | Type | Description |
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|:-----|:----------|:---------------|:------------|
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| **A** | Input | Dynamic Vector | First input value |
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| **B** | Input | Dynamic Vector | Second input value |
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| **T** | Input | Dynamic Vector | Time value. Typical range: 0 to 1. Though you can use values outside of this range they may cause unpredictable results. |
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| **Out** | Output | Dynamic Vector | Output value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
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{
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Out = lerp(A, B, T);
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}
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```
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