Files
BookRPG/Library/PackageCache/com.unity.2d.common@edfe77495b67/Runtime/Triangulation/AssemblyInfo.cs
2026-07-16 21:49:59 +01:00

12 lines
613 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.2D.Animation.Runtime")]
[assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]
[assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.RuntimeTests")]
[assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")]
[assembly: InternalsVisibleTo("Unity.2D.IK.Editor")]
[assembly: InternalsVisibleTo("Unity.2D.IK.Runtime")]
[assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Runtime")]
[assembly: InternalsVisibleTo("Unity.2D.PSDImporter.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.2D.Runtime")]