first commit

This commit is contained in:
2026-08-28 16:09:06 +01:00
commit 04047ddf57
12824 changed files with 3833852 additions and 0 deletions

55
.gitignore vendored Normal file
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
#/Assets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/Assets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
vs/
/.gradle/
/ExportedObj/
/.consulo/
/*.csproj
/*.unityproj
/*.sln
/*.suo
/*.tmp
/*.user
/*.userprefs
/*.pidb
/*.booproj
/*.svd
/*.pdb
/*.mdb
/*.opendb
/*.VC.db
# Unity3D generated meta files
/*.pidb.meta
/*.pdb.meta
/*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
/*.apk
/*.aab
/*.unitypackage
/*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/Assets/AddressableAssetsData/*/*.bin*
# Temporary auto-generated Android Assets
/Assets/StreamingAssets/aa.meta
/Assets/StreamingAssets/aa/*

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{
"recommendations": [
"visualstudiotoolsforunity.vstuc"
]
}

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.vscode/launch.json vendored Normal file
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{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to Unity",
"type": "vstuc",
"request": "attach"
}
]
}

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{
"files.exclude": {
"**/.DS_Store": true,
"**/.git": true,
"**/.vs": true,
"**/.gitmodules": true,
"**/.vsconfig": true,
"**/*.booproj": true,
"**/*.pidb": true,
"**/*.suo": true,
"**/*.user": true,
"**/*.userprefs": true,
"**/*.unityproj": true,
"**/*.dll": true,
"**/*.exe": true,
"**/*.pdf": true,
"**/*.mid": true,
"**/*.midi": true,
"**/*.wav": true,
"**/*.gif": true,
"**/*.ico": true,
"**/*.jpg": true,
"**/*.jpeg": true,
"**/*.png": true,
"**/*.psd": true,
"**/*.tga": true,
"**/*.tif": true,
"**/*.tiff": true,
"**/*.3ds": true,
"**/*.3DS": true,
"**/*.fbx": true,
"**/*.FBX": true,
"**/*.lxo": true,
"**/*.LXO": true,
"**/*.ma": true,
"**/*.MA": true,
"**/*.obj": true,
"**/*.OBJ": true,
"**/*.asset": true,
"**/*.cubemap": true,
"**/*.flare": true,
"**/*.mat": true,
"**/*.meta": true,
"**/*.prefab": true,
"**/*.unity": true,
"build/": true,
"Build/": true,
"Library/": true,
"library/": true,
"obj/": true,
"Obj/": true,
"Logs/": true,
"logs/": true,
"ProjectSettings/": true,
"UserSettings/": true,
"temp/": true,
"Temp/": true
},
"files.associations": {
"*.asset": "yaml",
"*.meta": "yaml",
"*.prefab": "yaml",
"*.unity": "yaml",
},
"explorer.fileNesting.enabled": true,
"explorer.fileNesting.patterns": {
"*.sln": "*.csproj",
"*.slnx": "*.csproj"
},
"dotnet.defaultSolution": "CarChase.slnx",
"dotnet.enableWorkspaceBasedDevelopment": false
}

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Assets/Ash Assets.meta Normal file
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fileFormatVersion: 2
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uploadId: 886770

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fileFormatVersion: 2
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using UnityEditor;
using UnityEngine;
namespace ArcadeVP
{
[CustomEditor(typeof(ArcadeVehicleController))]
public class AVC_Editor : Editor
{
private const string DiscordUrl = "https://discord.gg/yU82FbNHcu";
private const string TutorilUrl = "https://youtu.be/2Sif8yKKl40";
private const string DocumentationUrl = "/Ash Assets/Arcade Vehicle Physics/Documentation/Documentation.pdf";
private const string RateUrl = "https://assetstore.unity.com/packages/tools/physics/arcade-vehicle-physics-193251#reviews";
private Texture2D headerBackground;
private void OnEnable()
{
// Create a white texture for the header background
headerBackground = new Texture2D(1, 1);
headerBackground.SetPixel(0, 0, Color.black);
headerBackground.Apply();
}
private void OnDisable()
{
// Destroy the texture to free up memory
DestroyImmediate(headerBackground);
}
public override void OnInspectorGUI()
{
// Define the colors
Color primaryColor = new Color(0, 1f, 0); // Green
// Create a header for the script with white background
GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel);
headerStyle.fontSize = 27;
headerStyle.alignment = TextAnchor.MiddleCenter;
headerStyle.normal.textColor = primaryColor;
headerStyle.normal.background = headerBackground;
headerStyle.padding = new RectOffset(1, 1, 1, 1);
GUILayout.Space(10f);
GUILayout.Label("Arcade Vehicle Physics", headerStyle);
GUILayout.Space(10f);
// Create the buttons
GUIStyle buttonStyle = new GUIStyle(GUI.skin.button);
buttonStyle.normal.textColor = Color.white;
buttonStyle.fontSize = 12;
buttonStyle.alignment = TextAnchor.MiddleCenter;
buttonStyle.padding = new RectOffset(5, 5, 5, 5);
GUILayout.BeginHorizontal();
if (GUILayout.Button(new GUIContent("Join Discord", null, "Join the Discord community"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
{
Application.OpenURL(DiscordUrl);
}
if (GUILayout.Button(new GUIContent("Tutorial", null, "Watch videos on YouTube"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
{
Application.OpenURL(TutorilUrl);
}
if (GUILayout.Button(new GUIContent("Documentation", null, "Read the documentation"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
{
string doc_path = Application.dataPath + DocumentationUrl;
Application.OpenURL("file://" + doc_path);
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button(new GUIContent("Rate the Asset", null, "Rate this asset on the Unity Asset Store"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
{
Application.OpenURL(RateUrl);
}
GUILayout.EndHorizontal();
GUILayout.Space(10f);
// Display all public variables of the SimcadeVehicleController script
DrawDefaultInspector();
}
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 193251
packageName: Arcade Vehicle Physics
packageVersion: 1.5
assetPath: Assets/Ash Assets/Arcade Vehicle Physics/Editor/AVC_Editor.cs
uploadId: 886770

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using UnityEditor;
using UnityEditor.Presets;
using UnityEngine;
namespace ArcadeVP
{
public class AVP_ProjectSettings : EditorWindow
{
public static bool AVP_ProjectSettings_Imported = false;
public class ImportAssetPrompt : AssetPostprocessor
{
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
//Debug.Log("Asset imported: " + AVP_ProjectSettings_Imported);
if (AVP_ProjectSettings_Imported)
{
return;
}
foreach (string assetPath in importedAssets)
{
if (assetPath.Contains("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings")) // Adjust to match your asset's folder
{
ShowWindow();
break;
}
//else
//{
// Debug.Log("assetPath does not Contains");
//}
}
}
}
public static void ShowWindow()
{
AVP_ProjectSettings window = GetWindow<AVP_ProjectSettings>("Import Project Settings");
window.minSize = new Vector2(300, 150);
window.Focus(); // Bring the window to the front
}
private void OnGUI()
{
GUILayout.Label("Import Project Settings", EditorStyles.boldLabel);
GUILayout.Label("Would you like to import the project settings required for Arcade Vehicle Physics?", EditorStyles.wordWrappedLabel);
GUILayout.Space(20);
if (GUILayout.Button("Yes, Import Settings"))
{
ImportProjectSettings();
AVP_ProjectSettings_Imported = true; // Mark as imported
Close();
}
if (GUILayout.Button("No, Skip"))
{
AVP_ProjectSettings_Imported = true; // Mark as imported, even if skipped
Close();
}
}
private static void ImportProjectSettings()
{
ApplyPreset("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings/Input Settings Preset.preset", "ProjectSettings/InputManager.asset");
ApplyPreset("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings/Physics Settings Preset.preset", "ProjectSettings/DynamicsManager.asset");
ApplyPreset("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings/Tag and Layers Preset.preset", "ProjectSettings/TagManager.asset");
Debug.Log("Project settings have been successfully imported.");
}
private static void ApplyPreset(string presetPath, string settingsPath)
{
var preset = AssetDatabase.LoadAssetAtPath<Preset>(presetPath);
if (preset == null)
{
Debug.LogWarning($"Preset not found at path: {presetPath}");
return;
}
var settingsAsset = AssetDatabase.LoadAssetAtPath<Object>(settingsPath);
if (settingsAsset == null)
{
Debug.LogWarning($"Settings not found at path: {settingsPath}");
return;
}
if (preset.ApplyTo(settingsAsset))
{
Debug.Log($"Preset applied successfully to {settingsPath}");
}
else
{
Debug.LogWarning($"Failed to apply preset to {settingsPath}");
}
}
}
}

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fileFormatVersion: 2
guid: 609a664176f92cd45896f847b067a9f5
AssetOrigin:
serializedVersion: 1
productId: 193251
packageName: Arcade Vehicle Physics
packageVersion: 1.5
assetPath: Assets/Ash Assets/Arcade Vehicle Physics/Editor/AVP_ProjectSettings.cs
uploadId: 886770

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using UnityEngine;
using UnityEditor;
using System;
namespace ArcadeVP
{
public class ArcadeVehicleCreator : EditorWindow
{
ArcadeVehicleController preset;
Transform VehicleParent;
Transform wheelFL;
Transform wheelFR;
Transform wheelRL;
Transform wheelRR;
MeshRenderer bodyMesh;
MeshRenderer wheelMesh;
private GameObject NewVehicle;
private const string DiscordUrl = "https://discord.gg/yU82FbNHcu";
private const string TutorilUrl = "https://youtu.be/2Sif8yKKl40?si=ZWJkGdyLkn4o0IHl";
private const string DocumentationUrl = "/Ash Assets/Arcade Vehicle Physics/Documentation/Documentation.pdf";
private const string AshDevAssets = "https://assetstore.unity.com/publishers/52093";
[MenuItem("Tools/Arcade Vehicle Physics")]
static void OpenWindow()
{
ArcadeVehicleCreator vehicleCreatorWindow = (ArcadeVehicleCreator)GetWindow(typeof(ArcadeVehicleCreator));
vehicleCreatorWindow.minSize = new Vector2(400, 500);
vehicleCreatorWindow.Show();
}
private void OnGUI()
{
DrawHelpAndTutorialsSection();
DrawVehicleCreation();
}
private void DrawHelpAndTutorialsSection()
{
// Custom styles
var sectionStyle = new GUIStyle("Box")
{
padding = new RectOffset(10, 10, 10, 10),
margin = new RectOffset(5, 5, 5, 5)
};
var headerStyle = new GUIStyle(EditorStyles.boldLabel)
{
fontSize = 14,
alignment = TextAnchor.MiddleLeft,
normal = { textColor = new Color(0.2f, 0.6f, 1f) }
};
var buttonStyle = new GUIStyle(GUI.skin.button)
{
fontSize = 12,
fontStyle = FontStyle.Bold,
alignment = TextAnchor.MiddleLeft,
padding = new RectOffset(35, 10, 5, 5)
};
EditorGUILayout.BeginVertical(sectionStyle);
// Header
EditorGUILayout.LabelField("Help & Tutorials", headerStyle);
EditorGUILayout.Space(5);
// First Row
EditorGUILayout.BeginHorizontal();
{
// Documentation Button
GUI.backgroundColor = new Color(0.9f, 0.9f, 0.9f);
if (GUILayout.Button(new GUIContent(" Documentation", EditorGUIUtility.IconContent("_Help").image),
buttonStyle, GUILayout.Height(28)))
{
string doc_path = Application.dataPath + DocumentationUrl;
Application.OpenURL("file://" + doc_path);
}
// Tutorial Button
GUI.backgroundColor = new Color(1f, 0.8f, 0.8f);
if (GUILayout.Button(new GUIContent(" Video Tutorials", EditorGUIUtility.IconContent("VideoPlayer Icon").image),
buttonStyle, GUILayout.Height(28)))
{
Application.OpenURL(TutorilUrl);
}
}
EditorGUILayout.EndHorizontal();
// Second Row
EditorGUILayout.BeginHorizontal();
{
// Discord Button
GUI.backgroundColor = new Color(0.8f, 0.8f, 1f);
if (GUILayout.Button(new GUIContent(" Join Discord", EditorGUIUtility.IconContent("BuildSettings.Web.Small").image),
buttonStyle, GUILayout.Height(28)))
{
Application.OpenURL(DiscordUrl);
}
// More Ash Dev Assets Button
GUI.backgroundColor = new Color(0.8f, 1f, 0.8f);
if (GUILayout.Button(new GUIContent(" Ash Dev Assets", EditorGUIUtility.IconContent("AssetStore Icon").image),
buttonStyle, GUILayout.Height(28)))
{
Application.OpenURL(AshDevAssets);
}
}
EditorGUILayout.EndHorizontal();
GUI.backgroundColor = Color.white; // Reset background color
EditorGUILayout.EndVertical();
}
private void DrawVehicleCreation()
{
// Styles
var headerStyle = new GUIStyle(EditorStyles.boldLabel)
{
fontSize = 16,
alignment = TextAnchor.MiddleLeft,
normal = { textColor = new Color(0.2f, 0.8f, 0.2f) },
margin = new RectOffset(5, 5, 10, 10)
};
var sectionStyle = new GUIStyle(EditorStyles.helpBox)
{
padding = new RectOffset(10, 10, 10, 10),
margin = new RectOffset(5, 5, 5, 5)
};
var sectionStyleFull = new GUIStyle("Box")
{
padding = new RectOffset(10, 10, 10, 10),
margin = new RectOffset(5, 5, 5, 5)
};
var buttonStyle = new GUIStyle(GUI.skin.button)
{
fontSize = 12,
fontStyle = FontStyle.Bold,
fixedHeight = 30,
margin = new RectOffset(5, 5, 8, 8)
};
EditorGUILayout.BeginVertical(sectionStyleFull);
// Main Layout
EditorGUILayout.BeginVertical();
// Title
headerStyle.alignment = TextAnchor.MiddleCenter;
EditorGUILayout.LabelField("Arcade Vehicle Creator", headerStyle);
GUI.backgroundColor = new Color(0.3f, 0.8f, 0.3f);
// Preset Section
EditorGUILayout.BeginVertical(sectionStyle);
{
preset = EditorGUILayout.ObjectField("Vehicle Preset", preset,
typeof(ArcadeVehicleController), true) as ArcadeVehicleController;
}
EditorGUILayout.EndVertical();
// Vehicle Setup Section
EditorGUILayout.BeginVertical(sectionStyle);
{
// Vehicle Parent
VehicleParent = EditorGUILayout.ObjectField("Vehicle Parent", VehicleParent,
typeof(Transform), true) as Transform;
// Wheels Group
EditorGUILayout.LabelField("Wheels", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
wheelFL = EditorGUILayout.ObjectField("Front Left", wheelFL,
typeof(Transform), true) as Transform;
wheelFR = EditorGUILayout.ObjectField("Front Right", wheelFR,
typeof(Transform), true) as Transform;
wheelRL = EditorGUILayout.ObjectField("Rear Left", wheelRL,
typeof(Transform), true) as Transform;
wheelRR = EditorGUILayout.ObjectField("Rear Right", wheelRR,
typeof(Transform), true) as Transform;
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
if (GUILayout.Button("Create Vehicle", buttonStyle))
{
createVehicle();
}
GUI.backgroundColor = new Color(0.3f, 0.6f, 0.9f);
// Mesh Setup Section
EditorGUILayout.BeginVertical(sectionStyle);
{
bodyMesh = EditorGUILayout.ObjectField("Body Mesh", bodyMesh,
typeof(MeshRenderer), true) as MeshRenderer;
wheelMesh = EditorGUILayout.ObjectField("Wheel Mesh", wheelMesh,
typeof(MeshRenderer), true) as MeshRenderer;
}
EditorGUILayout.EndVertical();
if (GUILayout.Button("Adjust Colliders", buttonStyle))
{
adjustColliders();
}
EditorGUILayout.EndVertical();
EditorGUILayout.EndVertical();
}
private void adjustColliders()
{
if (NewVehicle.GetComponent<BoxCollider>())
{
NewVehicle.GetComponent<BoxCollider>().center = Vector3.zero;
NewVehicle.GetComponent<BoxCollider>().size = bodyMesh.bounds.size;
}
if (NewVehicle.GetComponent<CapsuleCollider>())
{
NewVehicle.GetComponent<CapsuleCollider>().center = Vector3.zero;
NewVehicle.GetComponent<CapsuleCollider>().height = bodyMesh.bounds.size.z;
NewVehicle.GetComponent<CapsuleCollider>().radius = bodyMesh.bounds.size.x / 2;
}
Vector3 SpheareRBOffset = new Vector3(NewVehicle.transform.position.x,
wheelFL.position.y + bodyMesh.bounds.extents.y - wheelMesh.bounds.size.y / 2,
NewVehicle.transform.position.z);
NewVehicle.GetComponent<ArcadeVehicleController>().skidWidth = wheelMesh.bounds.size.x / 2;
if (NewVehicle.transform.Find("SphereRB"))
{
NewVehicle.transform.Find("SphereRB").GetComponent<SphereCollider>().radius = bodyMesh.bounds.extents.y;
NewVehicle.transform.Find("SphereRB").position = SpheareRBOffset;
}
NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks FL").position = wheelFL.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks FR").position = wheelFR.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks RL").position = wheelRL.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks RR").position = wheelRR.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
}
private void createVehicle()
{
Make_Vehicle_Ready_For_Setup();
NewVehicle = Instantiate(preset.gameObject, bodyMesh.bounds.center, VehicleParent.rotation);
NewVehicle.name = "Arcade_" + VehicleParent.name;
GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").Find("Body").GetChild(0).gameObject);
if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL"))
{
GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL").Find("WheelFL Axel").GetChild(0).gameObject);
}
if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR"))
{
GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR").Find("WheelFR Axel").GetChild(0).gameObject);
}
if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL"))
{
GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL").Find("WheelRL Axel").GetChild(0).gameObject);
}
if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR"))
{
GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR").Find("WheelRR Axel").GetChild(0).gameObject);
}
VehicleParent.parent = NewVehicle.transform.Find("Mesh").Find("Body");
NewVehicle.transform.Find("Mesh").transform.Find("Wheels").position = VehicleParent.position;
if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL"))
{
NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL").position = wheelFL.position;
wheelFL.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL").Find("WheelFL Axel");
}
if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR"))
{
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wheelFR.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR").Find("WheelFR Axel");
}
if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL"))
{
NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL").position = wheelRL.position;
wheelRL.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL").Find("WheelRL Axel");
}
if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR"))
{
NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR").position = wheelRR.position;
wheelRR.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR").Find("WheelRR Axel");
}
}
private void Make_Vehicle_Ready_For_Setup()
{
var AllVehicleColliders = VehicleParent.GetComponentsInChildren<Collider>();
foreach (var collider in AllVehicleColliders)
{
DestroyImmediate(collider);
}
var AllRigidBodies = VehicleParent.GetComponentsInChildren<Rigidbody>();
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace ArcadeVP
{
public class ArcadeVehicleController : MonoBehaviour
{
public enum GroundCheckType { RayCast, SphereCast };
public enum MovementMode { Velocity, AngularVelocity };
public MovementMode movementMode;
[FormerlySerializedAs("GroundCheck")]
public GroundCheckType groundCheck;
public LayerMask drivableSurface;
[FormerlySerializedAs("MaxSpeed")]
public float maxSpeed;
[FormerlySerializedAs("accelaration")]
public float acceleration;
public float turn;
public float gravity = 7f;
public float downforce = 5f;
[FormerlySerializedAs("AirControl")]
[Tooltip("if true : can turn vehicle in air")]
public bool airControl = false;
[Tooltip("if true : vehicle will drift instead of brake while holding space")]
public bool kartLike = false;
[Tooltip("turn more while drifting (while holding space) only if kart Like is true")]
public float driftMultiplier = 1.5f;
public Rigidbody rb;
public Rigidbody carBody;
[HideInInspector]
public RaycastHit hit;
public AnimationCurve frictionCurve;
public AnimationCurve turnCurve;
public PhysicsMaterial frictionMaterial;
[Header("Visuals")]
[FormerlySerializedAs("BodyMesh")]
public Transform bodyMesh;
[FormerlySerializedAs("FrontWheels")]
public Transform[] frontWheels = new Transform[2];
[FormerlySerializedAs("RearWheels")]
public Transform[] rearWheels = new Transform[2];
[HideInInspector]
public Vector3 carVelocity;
[Range(0, 10)]
[FormerlySerializedAs("BodyTilt")]
public float bodyTilt;
[Header("Audio settings")]
public AudioSource engineSound;
[Range(0, 1)]
public float minPitch;
[Range(1, 3)]
[FormerlySerializedAs("MaxPitch")]
public float maxPitch;
[FormerlySerializedAs("SkidSound")]
public AudioSource skidSound;
[HideInInspector]
public float skidWidth;
private float radius, steeringInput, accelerationInput, brakeInput;
private Vector3 origin;
private bool isGrounded;
private void Start()
{
radius = rb.GetComponent<SphereCollider>().radius;
if (movementMode == MovementMode.AngularVelocity)
{
Physics.defaultMaxAngularSpeed = 100;
}
}
private void Update()
{
Visuals();
AudioManager();
}
public void ProvideInputs(float _steeringInput, float _accelerationInput, float _brakeInput)
{
steeringInput = _steeringInput;
accelerationInput = _accelerationInput;
brakeInput = _brakeInput;
}
public void AudioManager()
{
engineSound.pitch = Mathf.Lerp(minPitch, maxPitch, Mathf.Abs(carVelocity.z) / maxSpeed);
if (Mathf.Abs(carVelocity.x) > 10 && grounded())
{
skidSound.mute = false;
}
else
{
skidSound.mute = true;
}
}
private void FixedUpdate()
{
UpdateGroundedState();
carVelocity = carBody.transform.InverseTransformDirection(carBody.linearVelocity);
if (Mathf.Abs(carVelocity.x) > 0)
{
frictionMaterial.dynamicFriction = frictionCurve.Evaluate(Mathf.Abs(carVelocity.x / 100));
}
if (grounded())
{
float sign = Mathf.Sign(carVelocity.z);
float TurnMultiplyer = turnCurve.Evaluate(carVelocity.magnitude / maxSpeed);
if (kartLike && brakeInput > 0.1f)
{
TurnMultiplyer *= driftMultiplier;
}
if (accelerationInput > 0.1f || carVelocity.z > 1)
{
carBody.AddTorque(Vector3.up * steeringInput * sign * turn * 100 * TurnMultiplyer);
}
else if (accelerationInput < -0.1f || carVelocity.z < -1)
{
carBody.AddTorque(Vector3.up * steeringInput * sign * turn * 100 * TurnMultiplyer);
}
if (!kartLike)
{
if (brakeInput > 0.1f)
{
rb.constraints = RigidbodyConstraints.FreezeRotationX;
}
else
{
rb.constraints = RigidbodyConstraints.None;
}
}
if (movementMode == MovementMode.AngularVelocity)
{
if (Mathf.Abs(accelerationInput) > 0.1f && brakeInput < 0.1f && !kartLike)
{
rb.angularVelocity = Vector3.Lerp(rb.angularVelocity, carBody.transform.right * accelerationInput * maxSpeed / radius, acceleration * Time.deltaTime);
}
else if (Mathf.Abs(accelerationInput) > 0.1f && kartLike)
{
rb.angularVelocity = Vector3.Lerp(rb.angularVelocity, carBody.transform.right * accelerationInput * maxSpeed / radius, acceleration * Time.deltaTime);
}
}
else if (movementMode == MovementMode.Velocity)
{
if (Mathf.Abs(accelerationInput) > 0.1f && brakeInput < 0.1f && !kartLike)
{
rb.linearVelocity = Vector3.Lerp(rb.linearVelocity, carBody.transform.forward * accelerationInput * maxSpeed, acceleration / 10 * Time.deltaTime);
}
else if (Mathf.Abs(accelerationInput) > 0.1f && kartLike)
{
rb.linearVelocity = Vector3.Lerp(rb.linearVelocity, carBody.transform.forward * accelerationInput * maxSpeed, acceleration / 10 * Time.deltaTime);
}
}
rb.AddForce(-transform.up * downforce * rb.mass);
carBody.MoveRotation(Quaternion.Slerp(carBody.rotation, Quaternion.FromToRotation(carBody.transform.up, hit.normal) * carBody.transform.rotation, 0.12f));
}
else
{
if (airControl)
{
float TurnMultiplyer = turnCurve.Evaluate(carVelocity.magnitude / maxSpeed);
carBody.AddTorque(Vector3.up * steeringInput * turn * 100 * TurnMultiplyer);
}
carBody.MoveRotation(Quaternion.Slerp(carBody.rotation, Quaternion.FromToRotation(carBody.transform.up, Vector3.up) * carBody.transform.rotation, 0.02f));
rb.linearVelocity = Vector3.Lerp(rb.linearVelocity, rb.linearVelocity + Vector3.down * gravity, Time.deltaTime * gravity);
}
}
public void Visuals()
{
foreach (Transform FW in frontWheels)
{
FW.localRotation = Quaternion.Slerp(FW.localRotation, Quaternion.Euler(FW.localRotation.eulerAngles.x,
30 * steeringInput, FW.localRotation.eulerAngles.z), 0.7f * Time.deltaTime / Time.fixedDeltaTime);
FW.GetChild(0).localRotation = rb.transform.localRotation;
}
rearWheels[0].localRotation = rb.transform.localRotation;
rearWheels[1].localRotation = rb.transform.localRotation;
if (carVelocity.z > 1)
{
bodyMesh.localRotation = Quaternion.Slerp(bodyMesh.localRotation, Quaternion.Euler(Mathf.Lerp(0, -5, carVelocity.z / maxSpeed),
bodyMesh.localRotation.eulerAngles.y, bodyTilt * steeringInput), 0.4f * Time.deltaTime / Time.fixedDeltaTime);
}
else
{
bodyMesh.localRotation = Quaternion.Slerp(bodyMesh.localRotation, Quaternion.Euler(0, 0, 0), 0.4f * Time.deltaTime / Time.fixedDeltaTime);
}
if (kartLike)
{
if (brakeInput > 0.1f)
{
bodyMesh.parent.localRotation = Quaternion.Slerp(bodyMesh.parent.localRotation,
Quaternion.Euler(0, 45 * steeringInput * Mathf.Sign(carVelocity.z), 0),
0.1f * Time.deltaTime / Time.fixedDeltaTime);
}
else
{
bodyMesh.parent.localRotation = Quaternion.Slerp(bodyMesh.parent.localRotation,
Quaternion.Euler(0, 0, 0),
0.1f * Time.deltaTime / Time.fixedDeltaTime);
}
}
}
private void UpdateGroundedState()
{
origin = rb.position + radius * Vector3.up;
Vector3 direction = -transform.up;
float maxdistance = radius + 0.2f;
if (groundCheck == GroundCheckType.RayCast)
{
isGrounded = Physics.Raycast(rb.position, Vector3.down, out hit, maxdistance, drivableSurface);
}
else if (groundCheck == GroundCheckType.SphereCast)
{
isGrounded = Physics.SphereCast(origin, radius + 0.1f, direction, out hit, maxdistance, drivableSurface);
}
else
{
isGrounded = false;
}
}
public bool grounded()
{
return isGrounded;
}
private void OnDrawGizmos()
{
if (rb == null || Application.isPlaying) return;
SphereCollider sphere = rb.GetComponent<SphereCollider>();
if (sphere == null) return;
float rad = sphere.radius;
float width = 0.02f;
Gizmos.color = Color.yellow;
Gizmos.DrawWireCube(rb.transform.position + ((rad + width) * Vector3.down), new Vector3(2 * rad, 2 * width, 4 * rad));
BoxCollider box = GetComponent<BoxCollider>();
if (box != null)
{
Gizmos.color = Color.green;
Gizmos.DrawWireCube(transform.position, box.size);
}
}
}
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using UnityEngine;
#if UNITY_EDITOR && ENABLE_INPUT_SYSTEM
using UnityEditor;
#endif
namespace ArcadeVP
{
public class InputManager_ArcadeVP : MonoBehaviour
{
public ArcadeVehicleController arcadeVehicleController;
[HideInInspector] public float Horizontal;
[HideInInspector] public float Vertical;
[HideInInspector] public float Jump;
private void Update()
{
Horizontal = Input.GetAxis("Horizontal");
Vertical = Input.GetAxis("Vertical");
Jump = Input.GetAxis("Jump");
arcadeVehicleController.ProvideInputs(Horizontal, Vertical, Jump);
}
}
#if UNITY_EDITOR && ENABLE_INPUT_SYSTEM
[CustomEditor(typeof(InputManager_ArcadeVP))]
public class InputManager_ArcadeVP_Editor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
InputManager_ArcadeVP script = (InputManager_ArcadeVP)target;
if (GUILayout.Button("Upgrade to New Input System"))
{
GameObject obj = script.gameObject;
ArcadeVehicleController avc = script.arcadeVehicleController;
Undo.RegisterCompleteObjectUndo(obj, "Upgrade Input Manager");
New_InputManager_ArcadeVP newManager = Undo.AddComponent<New_InputManager_ArcadeVP>(obj);
newManager.arcadeVehicleController = avc;
newManager.AddDefaultBindings();
Undo.DestroyObjectImmediate(script);
}
}
}
#endif
}

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using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace ArcadeVP
{
public class New_InputManager_ArcadeVP : MonoBehaviour
{
public ArcadeVehicleController arcadeVehicleController;
#if ENABLE_INPUT_SYSTEM
[Header("Input Actions")]
public InputAction steeringAction;
public InputAction accelerationAction;
public InputAction brakeAction;
#endif
[Header("Input Smoothing")]
public bool useSmoothing = true;
public float steeringLerpSpeed = 10f;
public float accelerationLerpSpeed = 10f;
public float brakeLerpSpeed = 15f;
private float currentSteering;
private float currentAcceleration;
private float currentBrake;
private void OnEnable()
{
#if ENABLE_INPUT_SYSTEM
steeringAction?.Enable();
accelerationAction?.Enable();
brakeAction?.Enable();
#endif
}
private void OnDisable()
{
#if ENABLE_INPUT_SYSTEM
steeringAction?.Disable();
accelerationAction?.Disable();
brakeAction?.Disable();
#endif
}
private void Update()
{
float targetSteering = 0f;
float targetAcceleration = 0f;
float targetBrake = 0f;
#if ENABLE_INPUT_SYSTEM
if (steeringAction != null)
targetSteering = steeringAction.ReadValue<float>();
if (accelerationAction != null)
targetAcceleration = accelerationAction.ReadValue<float>();
if (brakeAction != null)
targetBrake = brakeAction.ReadValue<float>();
#else
targetSteering = Input.GetAxis("Horizontal");
targetAcceleration = Input.GetAxis("Vertical");
targetBrake = Input.GetAxis("Jump");
#endif
if (useSmoothing)
{
currentSteering = Mathf.Lerp(currentSteering, targetSteering, Time.deltaTime * steeringLerpSpeed);
currentAcceleration = Mathf.Lerp(currentAcceleration, targetAcceleration, Time.deltaTime * accelerationLerpSpeed);
currentBrake = Mathf.Lerp(currentBrake, targetBrake, Time.deltaTime * brakeLerpSpeed);
}
else
{
currentSteering = targetSteering;
currentAcceleration = targetAcceleration;
currentBrake = targetBrake;
}
if (arcadeVehicleController != null)
{
arcadeVehicleController.ProvideInputs(currentSteering, currentAcceleration, currentBrake);
}
}
#if ENABLE_INPUT_SYSTEM
public void AddDefaultBindings()
{
steeringAction = new InputAction("Steering", InputActionType.Value);
steeringAction.expectedControlType = "Axis";
steeringAction.AddCompositeBinding("1DAxis")
.With("Negative", "<Keyboard>/a")
.With("Positive", "<Keyboard>/d")
.With("Negative", "<Keyboard>/leftArrow")
.With("Positive", "<Keyboard>/rightArrow")
.With("Negative", "<Gamepad>/leftStick/left")
.With("Positive", "<Gamepad>/leftStick/right");
accelerationAction = new InputAction("Acceleration", InputActionType.Value);
accelerationAction.expectedControlType = "Axis";
accelerationAction.AddCompositeBinding("1DAxis")
.With("Negative", "<Keyboard>/s")
.With("Positive", "<Keyboard>/w")
.With("Negative", "<Keyboard>/downArrow")
.With("Positive", "<Keyboard>/upArrow")
.With("Negative", "<Gamepad>/leftStick/down")
.With("Positive", "<Gamepad>/leftStick/up");
brakeAction = new InputAction("Brake", InputActionType.Button);
brakeAction.AddBinding("<Keyboard>/space")
.WithGroup("Keyboard");
brakeAction.AddBinding("<Gamepad>/buttonSouth")
.WithGroup("Gamepad");
}
#endif
}
#if UNITY_EDITOR && ENABLE_INPUT_SYSTEM
[CustomEditor(typeof(New_InputManager_ArcadeVP))]
public class New_InputManager_ArcadeVP_Editor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
New_InputManager_ArcadeVP script = (New_InputManager_ArcadeVP)target;
if (GUILayout.Button("Add Default Bindings"))
{
script.AddDefaultBindings();
EditorUtility.SetDirty(script);
}
}
}
#endif
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ArcadeVP
{
public class SkidMarks : MonoBehaviour
{
public ArcadeVehicleController carController;
private TrailRenderer skidMark;
private ParticleSystem smoke;
private float fadeOutSpeed;
private Material skidMaterial;
private void Awake()
{
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skidMark = GetComponent<TrailRenderer>();
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private void OnEnable()
{
skidMark.enabled = true;
}
private void OnDisable()
{
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private void FixedUpdate()
{
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{
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}
if (!skidMark.emitting)
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skidMaterial.color = mColor;
if (fadeOutSpeed > 1)
{
skidMark.Clear();
}
}
if (skidMark.emitting)
{
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}
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{
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}
}
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