Files
CartoonFPS/Logs/AssetImportWorker0-prev.log
SHOUTING_PIRATE 4c8592d0ab initial commit
2025-08-05 09:30:40 +01:00

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Using pre-set license
Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-08-04T10:18:19Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
-adb2
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AssetImportWorker0
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C:/Game Development/Unity/Projects/CartoonFPS
-logFile
Logs/AssetImportWorker0.log
-srvPort
55582
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS
C:/Game Development/Unity/Projects/CartoonFPS
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [21352] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [21352] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
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Library Redirect Path: Library/
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Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56336
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Android Extension - Scanning For ADB Devices 855 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 2.89 ms, found 3 plugins.
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Refreshing native plugins compatible for Editor in 10.04 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 257 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6102 unused Assets / (8.5 MB). Loaded Objects now: 6808.
Memory consumption went from 191.1 MB to 182.6 MB.
Total: 96.303200 ms (FindLiveObjects: 11.269000 ms CreateObjectMapping: 18.025400 ms MarkObjects: 32.449400 ms DeleteObjects: 34.552500 ms)
========================================================================
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Time since last request: 5668.091982 seconds.
path: Packages/com.unity.render-pipelines.universal/Shaders/FullscreenInvertColors.shadergraph
artifactKey: Guid(fb6390f650ca44a5ba3246d8dda47927) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
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path: Assets/POLY - Military Shooting Range/Models/Interiors/SM_Ceiling_Fan.fbx
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========================================================================
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path: Assets/Polygon-Mega Survival/Standard Assets/Effects/Projectors/Materials/LightProjector.mat
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========================================================================
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path: Assets/POLY - Military Shooting Range/Materials/Grass_Simple_Mat.mat
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========================================================================
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========================================================================
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path: Assets/POLY - Mega Vehicle Kit/Materials/Glass.mat
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========================================================================
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========================================================================
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========================================================================
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path: Assets/POLY - Military Shooting Range/Materials/Light.mat
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========================================================================
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path: Assets/POLY - Military Shooting Range/Models/Tools/SM_Flashlight.fbx
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========================================================================
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path: Assets/POLY - Military Shooting Range/Models/Interiors/SM_Alchemist's_Table.fbx
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path: Assets/POLY - Mega Vehicle Kit/Models
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========================================================================
Received Import Request.
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path: Assets/POLY - Military Shooting Range/Models/Interiors/SM_Light_C.fbx
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========================================================================
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path: Assets/Hayq Art/Clay City - Citizens Pack/Materials/M_Black_Eye_Version.mat
artifactKey: Guid(f75609fae15f0a84fb2139286ca0afac) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Clay City - Citizens Pack/Materials/M_Black_Eye_Version.mat using Guid(f75609fae15f0a84fb2139286ca0afac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5b0de9eace3fc325dafb613c87e0c563') in 0.0340158 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000170 seconds.
path: Assets/POLY - Military Shooting Range/Models/Interiors/SM_Light_A.fbx
artifactKey: Guid(d4bbf0e9a6e279145b82ae0f23cf2bb4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/POLY - Military Shooting Range/Models/Interiors/SM_Light_A.fbx using Guid(d4bbf0e9a6e279145b82ae0f23cf2bb4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '684868820d6be4341a75415eb9740b6e') in 0.1328613 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000212 seconds.
path: Assets/POLY - Mega Vehicle Kit/Models/Moto_02.fbx
artifactKey: Guid(53be108372dcc654d9ac5ef2dbe094c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/POLY - Mega Vehicle Kit/Models/Moto_02.fbx using Guid(53be108372dcc654d9ac5ef2dbe094c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '39ad04f709067e05f8a4df735d6803f4') in 17.8226347 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 199
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0