Files
CartoonFPS/Logs/AssetImportWorker1-prev.log
SHOUTING_PIRATE 4c8592d0ab initial commit
2025-08-05 09:30:40 +01:00

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Plaintext

Using pre-set license
Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-08-04T10:18:19Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
C:/Game Development/Unity/Projects/CartoonFPS
-logFile
Logs/AssetImportWorker1.log
-srvPort
55582
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS
C:/Game Development/Unity/Projects/CartoonFPS
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [20964] Target information:
Player connection [20964] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 3585619356 [EditorId] 3585619356 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [20964] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [20964] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 6.90 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.01 ms.
Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
Vendor: ATI
VRAM: 2027 MB
Driver: 27.20.20913.2000
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56820
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.032597 seconds.
- Loaded All Assemblies, in 1.280 seconds
Native extension for LinuxStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 859 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.068 seconds
Domain Reload Profiling: 3336ms
BeginReloadAssembly (415ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (2ms)
RebuildCommonClasses (104ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (172ms)
LoadAllAssembliesAndSetupDomain (543ms)
LoadAssemblies (410ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (528ms)
TypeCache.Refresh (523ms)
TypeCache.ScanAssembly (476ms)
BuildScriptInfoCaches (1ms)
ResolveRequiredComponents (2ms)
FinalizeReload (2069ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1956ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1250ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (171ms)
ProcessInitializeOnLoadAttributes (319ms)
ProcessInitializeOnLoadMethodAttributes (205ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.752 seconds
Refreshing native plugins compatible for Editor in 3.99 ms, found 3 plugins.
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.175 seconds
Domain Reload Profiling: 4896ms
BeginReloadAssembly (546ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (108ms)
RebuildCommonClasses (116ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (118ms)
LoadAllAssembliesAndSetupDomain (1912ms)
LoadAssemblies (1455ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (768ms)
TypeCache.Refresh (605ms)
TypeCache.ScanAssembly (528ms)
BuildScriptInfoCaches (126ms)
ResolveRequiredComponents (26ms)
FinalizeReload (2176ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1545ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (79ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (386ms)
ProcessInitializeOnLoadAttributes (905ms)
ProcessInitializeOnLoadMethodAttributes (139ms)
AfterProcessingInitializeOnLoad (23ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Refreshing native plugins compatible for Editor in 4.43 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 257 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6102 unused Assets / (6.8 MB). Loaded Objects now: 6808.
Memory consumption went from 190.9 MB to 184.1 MB.
Total: 66.004800 ms (FindLiveObjects: 9.449900 ms CreateObjectMapping: 7.115900 ms MarkObjects: 30.287200 ms DeleteObjects: 19.143900 ms)
========================================================================
Received Import Request.
Time since last request: 5668.088070 seconds.
path: Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-Thin.ttf
artifactKey: Guid(19a9abb883540be48b75b951a927ae03) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-Thin.ttf using Guid(19a9abb883540be48b75b951a927ae03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0de88e26a1b892d16c03c66c5018190b') in 1.3602459 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000216 seconds.
path: Assets/POLY - Military Shooting Range/Materials/Grass.mat
artifactKey: Guid(0b1de5201f9a5f4408d138435ded32aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/POLY - Military Shooting Range/Materials/Grass.mat using Guid(0b1de5201f9a5f4408d138435ded32aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9788ef7ba9e4ef544a7f3f5df694647c') in 0.5211642 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 0.000218 seconds.
path: Assets/POLY - Mega Vehicle Kit/Materials/Light 1.mat
artifactKey: Guid(405d157258330904bb60f3fa5de2aa57) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/POLY - Mega Vehicle Kit/Materials/Light 1.mat using Guid(405d157258330904bb60f3fa5de2aa57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a70cfb5bb3d7dba838b3e62fe1f891d0') in 0.0393701 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000140 seconds.
path: Assets/Polygon-Mega Survival Tools/Materials/Black.mat
artifactKey: Guid(66b240d394af29842a37b6adf2a059ad) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Polygon-Mega Survival Tools/Materials/Black.mat using Guid(66b240d394af29842a37b6adf2a059ad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0597f4c6ca444728eaa5172d3ea62d8e') in 0.0266121 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000097 seconds.
path: Assets/POLY - Military Shooting Range/Prefabs/Decals/Materials/Crack_02.mat
artifactKey: Guid(23ce6e916e3c3fc43b0eb0c4281339b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/POLY - Military Shooting Range/Prefabs/Decals/Materials/Crack_02.mat using Guid(23ce6e916e3c3fc43b0eb0c4281339b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '58adb4928435424cbe4f4c38d8201cc4') in 0.101937 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000167 seconds.
path: Assets/POLY - Mega Vehicle Kit/Models/Car_01.fbx
artifactKey: Guid(07a3b1c8bcf67fb46b06b607521ebad7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/POLY - Mega Vehicle Kit/Models/Car_01.fbx using Guid(07a3b1c8bcf67fb46b06b607521ebad7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '74d70c31bc9d3788c42c8efbd4ba4b70') in 33.3538642 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 431
========================================================================
Received Import Request.
Time since last request: 0.000194 seconds.
path: Assets/Hayq Art/Clay City - Citizens Pack/Shaders/ToonShader.shader
artifactKey: Guid(7f47d068068aca0468126c79279fec59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Clay City - Citizens Pack/Shaders/ToonShader.shader using Guid(7f47d068068aca0468126c79279fec59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1c079b9a898e5cd6347a0c0531878147') in 0.0065752 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000134 seconds.
path: Assets/Hayq Art/Clay City - Citizens Pack/Shaders/ToonRamp_v2.png
artifactKey: Guid(5d5c6f496dfef054298ea801ca371df2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Clay City - Citizens Pack/Shaders/ToonRamp_v2.png using Guid(5d5c6f496dfef054298ea801ca371df2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '22737edb7468946dfed99f415cf83554') in 0.0535268 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000103 seconds.
path: Assets/Hayq Art/Clay City - Citizens Pack/Textures
artifactKey: Guid(26255da51ef568f488f7e6f80f7c27b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Clay City - Citizens Pack/Textures using Guid(26255da51ef568f488f7e6f80f7c27b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '86c82764b31c0493eafbdfc8031ec3de') in 0.0021788 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000094 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Meshes/Props/SM_Brain.fbx
artifactKey: Guid(6a4b2c227b10fe2458bc1ec76d3e880a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Meshes/Props/SM_Brain.fbx using Guid(6a4b2c227b10fe2458bc1ec76d3e880a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '56c3fccf319e3b07963c0894e2f0d9cc') in 18.1394854 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 13
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0