Files
CartoonFPS/Logs/AssetImportWorker15-prev.log
SHOUTING_PIRATE 4c8592d0ab initial commit
2025-08-05 09:30:40 +01:00

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50 KiB
Plaintext

Using pre-set license
Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-08-04T16:07:07Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker15
-projectPath
C:/Game Development/Unity/Projects/CartoonFPS
-logFile
Logs/AssetImportWorker15.log
-srvPort
55582
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS
C:/Game Development/Unity/Projects/CartoonFPS
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [30672] Host joined multi-casting on [225.0.0.222:54997]...
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Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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========================================================================
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 3.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6108 unused Assets / (8.5 MB). Loaded Objects now: 6858.
Memory consumption went from 175.0 MB to 166.5 MB.
Total: 27.541200 ms (FindLiveObjects: 2.068300 ms CreateObjectMapping: 1.417200 ms MarkObjects: 13.488200 ms DeleteObjects: 10.564100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.102 seconds
Refreshing native plugins compatible for Editor in 3.51 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.858 seconds
Domain Reload Profiling: 3947ms
BeginReloadAssembly (593ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (125ms)
RebuildCommonClasses (103ms)
RebuildNativeTypeToScriptingClass (36ms)
initialDomainReloadingComplete (81ms)
LoadAllAssembliesAndSetupDomain (1276ms)
LoadAssemblies (1152ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (428ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (370ms)
ResolveRequiredComponents (27ms)
FinalizeReload (1859ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1458ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (71ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (348ms)
ProcessInitializeOnLoadAttributes (854ms)
ProcessInitializeOnLoadMethodAttributes (145ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (46ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6108 unused Assets / (8.3 MB). Loaded Objects now: 6860.
Memory consumption went from 175.0 MB to 166.7 MB.
Total: 27.555100 ms (FindLiveObjects: 2.764900 ms CreateObjectMapping: 2.918700 ms MarkObjects: 11.950000 ms DeleteObjects: 9.918300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.023 seconds
Refreshing native plugins compatible for Editor in 3.11 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.785 seconds
Domain Reload Profiling: 3791ms
BeginReloadAssembly (493ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (101ms)
RebuildCommonClasses (74ms)
RebuildNativeTypeToScriptingClass (40ms)
initialDomainReloadingComplete (95ms)
LoadAllAssembliesAndSetupDomain (1302ms)
LoadAssemblies (1135ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (422ms)
TypeCache.Refresh (15ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (374ms)
ResolveRequiredComponents (24ms)
FinalizeReload (1787ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1392ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (77ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (350ms)
ProcessInitializeOnLoadAttributes (793ms)
ProcessInitializeOnLoadMethodAttributes (133ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6108 unused Assets / (8.1 MB). Loaded Objects now: 6862.
Memory consumption went from 175.1 MB to 167.0 MB.
Total: 34.488800 ms (FindLiveObjects: 5.955800 ms CreateObjectMapping: 4.456900 ms MarkObjects: 13.511800 ms DeleteObjects: 10.558100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.945 seconds
Refreshing native plugins compatible for Editor in 4.68 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.952 seconds
Domain Reload Profiling: 3879ms
BeginReloadAssembly (505ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (120ms)
RebuildCommonClasses (81ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (1222ms)
LoadAssemblies (1073ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (393ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (338ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1954ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1495ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (79ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (402ms)
ProcessInitializeOnLoadAttributes (840ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (40ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 3.72 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6108 unused Assets / (9.1 MB). Loaded Objects now: 6864.
Memory consumption went from 175.1 MB to 166.0 MB.
Total: 22.390100 ms (FindLiveObjects: 2.561600 ms CreateObjectMapping: 1.495000 ms MarkObjects: 9.220400 ms DeleteObjects: 9.109800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.072 seconds
Refreshing native plugins compatible for Editor in 4.28 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.741 seconds
Domain Reload Profiling: 3800ms
BeginReloadAssembly (509ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (104ms)
RebuildCommonClasses (103ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (88ms)
LoadAllAssembliesAndSetupDomain (1330ms)
LoadAssemblies (1128ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (458ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (412ms)
ResolveRequiredComponents (23ms)
FinalizeReload (1742ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1339ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (68ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (375ms)
ProcessInitializeOnLoadAttributes (713ms)
ProcessInitializeOnLoadMethodAttributes (141ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 3.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6108 unused Assets / (8.3 MB). Loaded Objects now: 6866.
Memory consumption went from 175.1 MB to 166.8 MB.
Total: 25.324900 ms (FindLiveObjects: 2.550300 ms CreateObjectMapping: 1.882000 ms MarkObjects: 11.393700 ms DeleteObjects: 9.495700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.032 seconds
Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.693 seconds
Domain Reload Profiling: 3711ms
BeginReloadAssembly (522ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (135ms)
RebuildCommonClasses (85ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (82ms)
LoadAllAssembliesAndSetupDomain (1298ms)
LoadAssemblies (1118ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (423ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (373ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1694ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1269ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (70ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (326ms)
ProcessInitializeOnLoadAttributes (709ms)
ProcessInitializeOnLoadMethodAttributes (127ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 3.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6108 unused Assets / (9.3 MB). Loaded Objects now: 6868.
Memory consumption went from 175.2 MB to 165.9 MB.
Total: 20.573300 ms (FindLiveObjects: 1.634300 ms CreateObjectMapping: 1.176500 ms MarkObjects: 7.966400 ms DeleteObjects: 9.793400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.957 seconds
Refreshing native plugins compatible for Editor in 3.28 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.742 seconds
Domain Reload Profiling: 3688ms
BeginReloadAssembly (532ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (109ms)
RebuildCommonClasses (74ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (84ms)
LoadAllAssembliesAndSetupDomain (1231ms)
LoadAssemblies (1104ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (378ms)
TypeCache.Refresh (19ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (331ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1743ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1389ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (72ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (401ms)
ProcessInitializeOnLoadAttributes (751ms)
ProcessInitializeOnLoadMethodAttributes (130ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (34ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 3.96 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6108 unused Assets / (8.5 MB). Loaded Objects now: 6870.
Memory consumption went from 175.2 MB to 166.7 MB.
Total: 23.911600 ms (FindLiveObjects: 2.419500 ms CreateObjectMapping: 1.376700 ms MarkObjects: 10.520000 ms DeleteObjects: 9.592500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.067 seconds
Refreshing native plugins compatible for Editor in 3.91 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.655 seconds
Domain Reload Profiling: 3705ms
BeginReloadAssembly (578ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (115ms)
RebuildCommonClasses (82ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (81ms)
LoadAllAssembliesAndSetupDomain (1283ms)
LoadAssemblies (1170ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (417ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (364ms)
ResolveRequiredComponents (27ms)
FinalizeReload (1657ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1240ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (70ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (343ms)
ProcessInitializeOnLoadAttributes (686ms)
ProcessInitializeOnLoadMethodAttributes (108ms)
AfterProcessingInitializeOnLoad (23ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (47ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6108 unused Assets / (8.9 MB). Loaded Objects now: 6872.
Memory consumption went from 175.2 MB to 166.3 MB.
Total: 30.804300 ms (FindLiveObjects: 2.218100 ms CreateObjectMapping: 2.164500 ms MarkObjects: 13.602900 ms DeleteObjects: 12.815200 ms)
Prepare: number of updated asset objects reloaded= 0