Files
CartoonFPS/Logs/AssetImportWorker2.log
SHOUTING_PIRATE 4c8592d0ab initial commit
2025-08-05 09:30:40 +01:00

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Using pre-set license
Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-08-04T22:00:55Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
C:/Game Development/Unity/Projects/CartoonFPS
-logFile
Logs/AssetImportWorker2.log
-srvPort
56403
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS
C:/Game Development/Unity/Projects/CartoonFPS
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [29944] Target information:
Player connection [29944] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 700036831 [EditorId] 700036831 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [29944] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [29944] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 5.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
Vendor: ATI
VRAM: 2027 MB
Driver: 27.20.20913.2000
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56656
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.031492 seconds.
- Loaded All Assemblies, in 1.099 seconds
Native extension for LinuxStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 852 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.058 seconds
Domain Reload Profiling: 3145ms
BeginReloadAssembly (328ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
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initialDomainReloadingComplete (150ms)
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LoadAssemblies (321ms)
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TypeCache.Refresh (476ms)
TypeCache.ScanAssembly (442ms)
BuildScriptInfoCaches (0ms)
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LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1235ms)
SetLoadedEditorAssemblies (12ms)
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ProcessInitializeOnLoadAttributes (350ms)
ProcessInitializeOnLoadMethodAttributes (146ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.695 seconds
Refreshing native plugins compatible for Editor in 4.56 ms, found 3 plugins.
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.985 seconds
Domain Reload Profiling: 4654ms
BeginReloadAssembly (552ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (98ms)
RebuildCommonClasses (139ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (111ms)
LoadAllAssembliesAndSetupDomain (1832ms)
LoadAssemblies (1395ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (735ms)
TypeCache.Refresh (550ms)
TypeCache.ScanAssembly (472ms)
BuildScriptInfoCaches (151ms)
ResolveRequiredComponents (25ms)
FinalizeReload (1986ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1451ms)
LogAssemblyErrors (0ms)
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BeforeProcessingInitializeOnLoad (414ms)
ProcessInitializeOnLoadAttributes (829ms)
ProcessInitializeOnLoadMethodAttributes (99ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
Refreshing native plugins compatible for Editor in 3.16 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 258 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6112 unused Assets / (9.3 MB). Loaded Objects now: 6835.
Memory consumption went from 201.2 MB to 191.8 MB.
Total: 27.593200 ms (FindLiveObjects: 2.945600 ms CreateObjectMapping: 1.635700 ms MarkObjects: 13.222100 ms DeleteObjects: 9.786400 ms)
========================================================================
Received Import Request.
Time since last request: 47822.936294 seconds.
path: Assets/GabrielAguiarProductions/UniqueToonProjectilesVol_1/Prefabs/Muzzle/vfx_ToonMuzzle_Fireball01Green.prefab
artifactKey: Guid(2c0da1a67a942c140932310bc800d335) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/GabrielAguiarProductions/UniqueToonProjectilesVol_1/Prefabs/Muzzle/vfx_ToonMuzzle_Fireball01Green.prefab using Guid(2c0da1a67a942c140932310bc800d335) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '873602fd403bd40d4f8f7a71a8ff87ad') in 1.389479 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 29
========================================================================
Received Import Request.
Time since last request: 0.000102 seconds.
path: Assets/GabrielAguiarProductions/UniqueToonProjectilesVol_1/Prefabs/Muzzle/vfx_ToonMuzzle_MegaBomb02Purple.prefab
artifactKey: Guid(d519ca5a3e3170047b6ad861d6654901) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/GabrielAguiarProductions/UniqueToonProjectilesVol_1/Prefabs/Muzzle/vfx_ToonMuzzle_MegaBomb02Purple.prefab using Guid(d519ca5a3e3170047b6ad861d6654901) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '75c37e2f664e32c9404eaddb0b4f28c5') in 0.5149672 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 33
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.924 seconds
Refreshing native plugins compatible for Editor in 3.20 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.753 seconds
Domain Reload Profiling: 3662ms
BeginReloadAssembly (598ms)
ExecutionOrderSort (0ms)
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RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (1144ms)
LoadAssemblies (1046ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (390ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (334ms)
ResolveRequiredComponents (26ms)
FinalizeReload (1754ms)
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ProcessInitializeOnLoadMethodAttributes (128ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (30ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 55 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6108 unused Assets / (8.1 MB). Loaded Objects now: 6882.
Memory consumption went from 178.6 MB to 170.5 MB.
Total: 26.490100 ms (FindLiveObjects: 1.905200 ms CreateObjectMapping: 1.283700 ms MarkObjects: 13.664700 ms DeleteObjects: 9.634400 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0