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# Create a Prefab Variant based on an existing FBX model
Create a Prefab Variant based on an existing FBX Model Prefab without having to perform FBX re-export.
For example, you might need to do this if you already exported a Unity GameObject to FBX using the FBX Exporter, or if you imported an external FBX file in your project.
## Results to expect
When you perform this action, Unity:
* Keeps the FBX file and its corresponding Model Prefab unchanged, and
* Creates a new Prefab Variant based on the Model Prefab.
## Create the Prefab Variant
To create a Prefab Variant based on an FBX Model Prefab:
1. In the Project window, right-click on the Model Prefab to use as the base of the Prefab Variant.
2. Select **Create** > **Prefab Variant**.
## Further management
After you create the Prefab Variant:
* The FBX file remains unchanged and continues to be the model source which you can edit via a 3D modeling application.
* The created Prefab Variant becomes the only asset you should manipulate and instantiate in your Unity project.
## Additional resources
* [FBX files and Prefab Variants](prefab-variants-concepts.md)
* [FBX Prefab Variant workflow](prefab-variants-concepts.md)
* [Export to FBX](export.md)
* [Importing a model](https://docs.unity3d.com/Manual/ImportingModelFiles.html)