Files
CartoonFPS/Assets/FPS Framework/Scripts/Extras/MathUtilities.cs
2025-08-06 23:18:38 +01:00

14 lines
387 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Akila.FPSFramework
{
public struct MathUtilities
{
public static Vector3 RandomVector3(Vector3 refrecne)
{
return new Vector3(Random.Range(-refrecne.x, refrecne.x), Random.Range(-refrecne.y, refrecne.y), Random.Range(-refrecne.z, refrecne.z));
}
}
}