14 lines
387 B
C#
14 lines
387 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Akila.FPSFramework
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{
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public struct MathUtilities
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{
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public static Vector3 RandomVector3(Vector3 refrecne)
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{
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return new Vector3(Random.Range(-refrecne.x, refrecne.x), Random.Range(-refrecne.y, refrecne.y), Random.Range(-refrecne.z, refrecne.z));
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}
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}
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} |