Files
CartoonFPS/Assets/FPS Framework/Scripts/UI/SelectableBehavior.cs
2025-08-06 23:18:38 +01:00

26 lines
737 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine;
using TMPro;
using UnityEngine.Serialization;
using Akila.FPSFramework.UI;
namespace Akila.FPSFramework
{
[AddComponentMenu("Akila/FPS Framework/UI/Selectable Behavior")]
public class SelectableBehavior : Selectable, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler
{
public override void OnPointerEnter(PointerEventData eventData)
{
base.OnPointerEnter(eventData);
}
public override void OnPointerExit(PointerEventData eventData)
{
base.OnPointerExit(eventData);
}
}
}