26 lines
737 B
C#
26 lines
737 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine;
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using TMPro;
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using UnityEngine.Serialization;
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using Akila.FPSFramework.UI;
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namespace Akila.FPSFramework
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{
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[AddComponentMenu("Akila/FPS Framework/UI/Selectable Behavior")]
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public class SelectableBehavior : Selectable, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler
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{
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public override void OnPointerEnter(PointerEventData eventData)
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{
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base.OnPointerEnter(eventData);
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}
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public override void OnPointerExit(PointerEventData eventData)
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{
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base.OnPointerExit(eventData);
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}
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}
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} |