40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Akila.FPSFramework
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{
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public class MenuPaths
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{
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#if FPS_FRAMEWORK_SHORTEN_MENUS
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public const string Akila = "Tools/FPS Framework/";
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#else
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public const string Akila = "Tools/Akila/FPS Framework/";
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#endif
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#if FPS_FRAMEWORK_SHORTEN_MENUS
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public const string Create = "GameObject/FPS Framework/";
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#else
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public const string Create = "GameObject/Akila/FPS Framework/";
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#endif
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public const string CreateFPSController = Create + "FPS Controller";
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public const string CreateProceduralAnimation = Create + "Animation System/Procedural Animation";
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public const string CreateFirearm = Create + "Firearm/Firearm";
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public const string CreateAttachment = Create + "Firearm/Attachment";
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public const string CreateCarouselSelector = Create + "UI/Carousel Selector";
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public const string CreateSlider = Create + "UI/Slider";
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public const string SaveSystem = Akila + "Save System/";
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public const string ClearSaves = SaveSystem + "Clear Saves";
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public const string Settings = Akila + "Settings";
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public const string Help = Akila + "Help";
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}
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} |