846 B
846 B
Optionally transfer the animation from a GameObject to one of its descendants to export.
For example, when you export a character with mesh and skeleton held by separate child GameObjects, you might want to transfer the animation of the character to its skeleton to avoid mesh/skeleton separation issues when using in another modeling application.
| Property | Function |
|---|---|
| Source | The GameObject to transfer the animation from. • This GameObject must be an ancestor of the Destination. • This GameObject doesn't have to be part of the export, it can be an ancestor of the GameObject to export. |
| Destination | The GameObject to transfer the animation to. • This GameObject receives the animation from the Source as well as from any GameObjects in between in the hierarchy. |