Files
CartoonFPS/Logs/AssetImportWorker0.log
2025-08-06 23:18:38 +01:00

1090 lines
54 KiB
Plaintext

Using pre-set license
Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-08-06T21:56:06Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/Game Development/Unity/Projects/CartoonFPS
-logFile
Logs/AssetImportWorker0.log
-srvPort
55404
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS
C:/Game Development/Unity/Projects/CartoonFPS
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [192] Target information:
Player connection [192] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 3050327231 [EditorId] 3050327231 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [192] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [192] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 8.73 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56348
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Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
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Android Extension - Scanning For ADB Devices 643 ms
Native extension for UWP target not found
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========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
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Refreshing native plugins compatible for Editor in 5.83 ms, found 4 plugins.
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Native extension for UWP target not found
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Domain Reload Profiling: 4707ms
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Refreshing native plugins compatible for Editor in 5.55 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 287 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6651 unused Assets / (6.7 MB). Loaded Objects now: 7434.
Memory consumption went from 218.8 MB to 212.0 MB.
Total: 33.116900 ms (FindLiveObjects: 6.493700 ms CreateObjectMapping: 2.704300 ms MarkObjects: 14.846400 ms DeleteObjects: 9.067200 ms)
========================================================================
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Refreshing native plugins compatible for Editor in 5.22 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7447.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
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========================================================================
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Refreshing native plugins compatible for Editor in 5.42 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
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Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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Domain Reload Profiling: 3727ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.96 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
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Total: 20.944400 ms (FindLiveObjects: 1.927000 ms CreateObjectMapping: 1.230300 ms MarkObjects: 10.544900 ms DeleteObjects: 7.238900 ms)
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========================================================================
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Refreshing native plugins compatible for Editor in 7.63 ms, found 4 plugins.
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Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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Domain Reload Profiling: 3828ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.66 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7453.
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Total: 28.282700 ms (FindLiveObjects: 3.008300 ms CreateObjectMapping: 2.501600 ms MarkObjects: 13.288700 ms DeleteObjects: 9.480900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Refreshing native plugins compatible for Editor in 7.83 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
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Domain Reload Profiling: 3748ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.06 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7455.
Memory consumption went from 181.5 MB to 174.9 MB.
Total: 25.830200 ms (FindLiveObjects: 2.533200 ms CreateObjectMapping: 2.587700 ms MarkObjects: 12.148400 ms DeleteObjects: 8.557900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.084 seconds
Refreshing native plugins compatible for Editor in 5.43 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.766 seconds
Domain Reload Profiling: 3831ms
BeginReloadAssembly (517ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (121ms)
RebuildCommonClasses (69ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (96ms)
LoadAllAssembliesAndSetupDomain (1359ms)
LoadAssemblies (1138ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (480ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (406ms)
ResolveRequiredComponents (45ms)
FinalizeReload (1767ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1414ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (80ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (387ms)
ProcessInitializeOnLoadAttributes (782ms)
ProcessInitializeOnLoadMethodAttributes (127ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (39ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.09 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7457.
Memory consumption went from 181.5 MB to 174.9 MB.
Total: 29.238700 ms (FindLiveObjects: 3.130600 ms CreateObjectMapping: 3.415700 ms MarkObjects: 11.498900 ms DeleteObjects: 11.189900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.183 seconds
Refreshing native plugins compatible for Editor in 7.50 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.919 seconds
Domain Reload Profiling: 4078ms
BeginReloadAssembly (483ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (111ms)
RebuildCommonClasses (83ms)
RebuildNativeTypeToScriptingClass (36ms)
initialDomainReloadingComplete (86ms)
LoadAllAssembliesAndSetupDomain (1470ms)
LoadAssemblies (1229ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (476ms)
TypeCache.Refresh (23ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (415ms)
ResolveRequiredComponents (29ms)
FinalizeReload (1921ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1415ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (74ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (384ms)
ProcessInitializeOnLoadAttributes (781ms)
ProcessInitializeOnLoadMethodAttributes (136ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (35ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.87 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7459.
Memory consumption went from 181.6 MB to 175.5 MB.
Total: 23.294000 ms (FindLiveObjects: 2.524500 ms CreateObjectMapping: 1.928700 ms MarkObjects: 11.983100 ms DeleteObjects: 6.854300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.039 seconds
Refreshing native plugins compatible for Editor in 6.34 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.731 seconds
Domain Reload Profiling: 3756ms
BeginReloadAssembly (486ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (13ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (122ms)
RebuildCommonClasses (73ms)
RebuildNativeTypeToScriptingClass (35ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (1352ms)
LoadAssemblies (1120ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (465ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (401ms)
ResolveRequiredComponents (30ms)
FinalizeReload (1732ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1295ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (71ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (389ms)
ProcessInitializeOnLoadAttributes (683ms)
ProcessInitializeOnLoadMethodAttributes (115ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.78 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.8 MB). Loaded Objects now: 7461.
Memory consumption went from 181.6 MB to 175.8 MB.
Total: 18.914300 ms (FindLiveObjects: 1.931000 ms CreateObjectMapping: 1.294500 ms MarkObjects: 9.017700 ms DeleteObjects: 6.668500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.188 seconds
Refreshing native plugins compatible for Editor in 5.75 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.932 seconds
Domain Reload Profiling: 4103ms
BeginReloadAssembly (552ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (137ms)
RebuildCommonClasses (116ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (79ms)
LoadAllAssembliesAndSetupDomain (1396ms)
LoadAssemblies (1188ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (475ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (409ms)
ResolveRequiredComponents (37ms)
FinalizeReload (1933ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1531ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (83ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (457ms)
ProcessInitializeOnLoadAttributes (827ms)
ProcessInitializeOnLoadMethodAttributes (131ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.66 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7463.
Memory consumption went from 181.6 MB to 175.2 MB.
Total: 23.435000 ms (FindLiveObjects: 3.447100 ms CreateObjectMapping: 1.808800 ms MarkObjects: 10.126000 ms DeleteObjects: 8.049400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.227 seconds
Refreshing native plugins compatible for Editor in 7.29 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.665 seconds
Domain Reload Profiling: 3879ms
BeginReloadAssembly (641ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (122ms)
RebuildCommonClasses (116ms)
RebuildNativeTypeToScriptingClass (37ms)
initialDomainReloadingComplete (89ms)
LoadAllAssembliesAndSetupDomain (1329ms)
LoadAssemblies (1222ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (411ms)
TypeCache.Refresh (25ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (342ms)
ResolveRequiredComponents (36ms)
FinalizeReload (1667ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1281ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (80ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (385ms)
ProcessInitializeOnLoadAttributes (659ms)
ProcessInitializeOnLoadMethodAttributes (116ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (32ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.80 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7465.
Memory consumption went from 181.7 MB to 175.3 MB.
Total: 18.033000 ms (FindLiveObjects: 2.076800 ms CreateObjectMapping: 1.409300 ms MarkObjects: 8.185400 ms DeleteObjects: 6.358600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.004 seconds
Refreshing native plugins compatible for Editor in 5.14 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.896 seconds
Domain Reload Profiling: 3880ms
BeginReloadAssembly (515ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (12ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (111ms)
RebuildCommonClasses (95ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1272ms)
LoadAssemblies (1123ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (420ms)
TypeCache.Refresh (19ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (362ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1897ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1461ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (91ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (427ms)
ProcessInitializeOnLoadAttributes (773ms)
ProcessInitializeOnLoadMethodAttributes (130ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.38 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7467.
Memory consumption went from 181.7 MB to 175.3 MB.
Total: 25.970200 ms (FindLiveObjects: 2.682600 ms CreateObjectMapping: 2.916500 ms MarkObjects: 12.007300 ms DeleteObjects: 8.359900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.140 seconds
Refreshing native plugins compatible for Editor in 5.59 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.564 seconds
Domain Reload Profiling: 3689ms
BeginReloadAssembly (528ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (110ms)
RebuildCommonClasses (83ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (1411ms)
LoadAssemblies (1186ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (489ms)
TypeCache.Refresh (38ms)
TypeCache.ScanAssembly (8ms)
BuildScriptInfoCaches (414ms)
ResolveRequiredComponents (31ms)
FinalizeReload (1565ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1228ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (64ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (318ms)
ProcessInitializeOnLoadAttributes (682ms)
ProcessInitializeOnLoadMethodAttributes (131ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (29ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.56 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.2 MB). Loaded Objects now: 7469.
Memory consumption went from 181.7 MB to 175.5 MB.
Total: 21.226000 ms (FindLiveObjects: 2.007900 ms CreateObjectMapping: 1.358200 ms MarkObjects: 11.384000 ms DeleteObjects: 6.472800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.171 seconds
Refreshing native plugins compatible for Editor in 5.14 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.887 seconds
Domain Reload Profiling: 4045ms
BeginReloadAssembly (504ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (12ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (112ms)
RebuildCommonClasses (82ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (82ms)
LoadAllAssembliesAndSetupDomain (1464ms)
LoadAssemblies (1201ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (519ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (453ms)
ResolveRequiredComponents (39ms)
FinalizeReload (1888ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1479ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (89ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (410ms)
ProcessInitializeOnLoadAttributes (796ms)
ProcessInitializeOnLoadMethodAttributes (139ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.21 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.7 MB). Loaded Objects now: 7471.
Memory consumption went from 181.8 MB to 175.1 MB.
Total: 27.755300 ms (FindLiveObjects: 2.504300 ms CreateObjectMapping: 2.525700 ms MarkObjects: 13.925500 ms DeleteObjects: 8.796600 ms)
Prepare: number of updated asset objects reloaded= 0