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CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Editor/GraphView/Views/Properties/HLSLPropertyRM.cs

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2025-06-05 22:59:18 +01:00
namespace UnityEditor.VFX.UI
{
class HLSLPropertyRM : SimplePropertyRM<string>
{
public HLSLPropertyRM(IPropertyRMProvider controller, float labelWidth) : base(controller, labelWidth)
{
}
public override float GetPreferredControlWidth() => 60;
protected override void UpdateIndeterminate() { }
public override void SetValue(object obj)
{
if (obj is string code)
{
base.SetValue(code);
}
}
public override ValueControl<string> CreateField()
{
return new VFXTextEditorField(provider);
}
}
}