26 lines
656 B
C#
26 lines
656 B
C#
namespace UnityEditor.VFX.UI
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{
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class HLSLPropertyRM : SimplePropertyRM<string>
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{
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public HLSLPropertyRM(IPropertyRMProvider controller, float labelWidth) : base(controller, labelWidth)
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{
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}
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public override float GetPreferredControlWidth() => 60;
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protected override void UpdateIndeterminate() { }
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public override void SetValue(object obj)
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{
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if (obj is string code)
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{
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base.SetValue(code);
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}
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}
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public override ValueControl<string> CreateField()
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{
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return new VFXTextEditorField(provider);
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}
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}
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}
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