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CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Operator-Absolute.md
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
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# Absolute
Menu Path : **Operator > Math > Arithmetic > Absolute**
The **Absolute** Operator calculates the absolute value of the input. For example, an input value of (4 ,0, -4) outputs (4, 0, 4).
This Operator accepts input values of various types. For the list of types this Operator can use, see [Available Types](#available-types).
## Operator properties
| **Input** | **Type** | **Description** |
| --------- | --------------------------------------- | ---------------------------------- |
| **X** | [Configurable](#operator-configuration) | The value this Operator evaluates. |
| **Output** | **Type** | **Description** |
| ---------- | --------- | ------------------------------------------------------------ |
| **Out** | Dependent | The absolute value of the input.<br/>The **Type** changes to match the type of **X**. |
## Operator configuration
To view the Operator's configuration, click the **cog** icon in the Operator's header.
| **Property** | **Description** |
| ------------ | ------------------------------------------------------------ |
| **X** | The value type for the **X** port. For the list of types this property supports, see [Available types](#available-types). |
### Available types
You can use the following types for your **input** ports:
- **float**
- **int**
- **uint**
- **Vector**
- **Vector2**
- **Vector3**
- **Vector4**
- **Position**
- **Direction**