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CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Block-IncrementStripIndexOnStart.md
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
2025-06-05 22:59:18 +01:00

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Increment Strip Index On Start

Menu Path: Spawn > Custom > Increment Strip Index On Start

The Increment Strip Index On Start Block helps to manage the initialization of Particle Strips. A Particle Strip comprises of linked groups of particles and the amount of these groups is defined by the strip's stripIndex attribute. Each particle with the same stripIndex attribute will a be part of the same strip, incrementing the stripIndex will create a new strip. This Block increments the Particle Strip's stripIndex attribute (unsigned integer) each time the start event of the Spawn Context triggers. This adds a new linked group of particles to the Particle Strip.

The stripIndex attribute returns to zero when a stop event triggers or if stripIndex reaches the Strip Max Count. This goes back to the first strip group index.

Block compatibility

This Block is compatible with the following Contexts:

Block properties

Input Type Description
Strip Max Count uint The maximum value stripIndex can be. The range that stripIndex can be is between zero and this value minus one.

Remarks

This Block uses a VFXSpawnerCallback interface and you can use it as a reference to create your own implementation. The implementation for this Block is in com.unity.visualeffectgraph > Runtime > CustomSpawners > IncrementStripIndexOnStart.cs.