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CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Block-SetPosition(SkinnedMesh).md
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
2025-06-05 22:59:18 +01:00

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# Set Position (Skinned Mesh)
Menu Path: **Position > Set Position (Skinned Mesh)**
Use the **Set Position (Skinned Mesh)** Block to set particle positions based on the shape of a Skinned Mesh Renderer component.
The Block calculates positions from the vertex data of the mesh, and stores the results in the [position attributes](Reference-Attributes.md).
Note: [Velocity from Direction and Speed](Block-VelocityFromDirection&Speed(NewDirection).md) Blocks can then process the direction attribute.
[!include[](Snippets/Block-SetPosition.md)]