Files
CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Block-TriggerEventAlways.md
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
2025-06-05 22:59:18 +01:00

28 lines
1.1 KiB
Markdown

# Trigger Event Always
Menu Path : **GPU Event > Trigger Event Always**
The **Trigger Event Always** Block triggers the continual creation of a specified number of particles each frame via a [GPU Event](Context-GPUEvent.md). Trigger Block always execute at the end of Update, regardless of where the Block is on the [blackboard](Blackboard.md).
You can also use the Trigger Block with various conditions to create more complex spawning behavior. For example:
![](Images/Block-TriggerEventAlwaysExample.png)
## Block compatibility
This Block is compatible with the following Contexts:
- [Update](Context-Update.md)
## Block properties
| **Input** | **Type** | **Description** |
| --------- | -------- | ------------------------------------------------------- |
| **Count** | Uint | The number of GPU Event particles to spawn every frame. |
| **Output** | **Type** | **Description** |
| ---------- | -------------------------------- | ------------------------- |
| **Evt** | [GPU Event](Context-GPUEvent.md) | The GPU Event to trigger. |