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CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Operator-InlineAnimationCurve.md
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
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# AnimationCurve
Menu Path : **Operator > Inline > AnimationCurve**
The **AnimationCurve** inline Operator allows you to store an instance of an [AnimationCurve](https://docs.unity3d.com/ScriptReference/AnimationCurve.html). This is one of the Visual Effect Graph's base [Types](VisualEffectGraphTypeReference.md). To modify a value in this inline Operator, either set the value explicitly in the Operator body, or connect it to a compatible output.
[!include[](Snippets/Operator-InlineIntro.md)]
## Operator properties
| **Input** | **Type** | **Description** |
| --------- | -------- | ------------------------------------------------------------ |
| **Input** | AnimationCurve | The value of the Operator. You can either set this in the Operator's body, or connect to it from the output of another Operator. |
| **Output** | **Type** | **Description** |
| ---------- | -------- | -------------------------- |
| **Output** | AnimationCurve | The value of the Operator. |
[!include[](Snippets/Operator-InlineNotes.md)]