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CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Operator-MeshTriangleCount.md
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
2025-06-05 22:59:18 +01:00

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Get Mesh Triangle Count

Menu Path: Operator > Sampling > Get Mesh Triangle Count

Use the Get Mesh Triangle Count Operator to get the number of triangles in a mesh.

The Operator assumes the mesh uses default triangle topology, so it outputs the index count divided by three.

Operator settings

Property Type Description
Source Enum (Inspector) Specify the mesh type to input.

Operator properties

Input Type Description
Mesh Mesh Specify the mesh asset to input. This property only appears if you set Source to Mesh.
Output Type Description
Count UInt The number of triangles in the mesh.

Limitations

If the mesh isn't readable, this Operator returns 0. For information on how to make a mesh readable in the Editor, refer to the Import Settings for a model file.