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CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Operator-RandomNumber.md
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
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Random Number

Menu Path : Operator > Random > Random Number

The Random Number Operator allows you to generate pseudo-random floating-point numbers within a particular range.

You can define the scope of the Operator to generate random values on a per-particle, per-particle strip, or per-component level. You can also make the random number constant based on a seed. In this case, each time the Operator generates a new number from a particular seed, the result is the same (even over frames) with respect to the scope. So two constant Random Number Operators with the same scope and seed generate the same random number.

Note that every random number this Operator generates also depends on the global seed in the Visual Effect component. Running the same effect with the same seed allows for deterministic behavior in random number generations.

Operator settings

Property Type Description
Seed Enum Defines the scope of the random number. The options are:
•Per Particle: The Operator generates a different number every time.
•Per VFX Component: The Operator generates a random number every frame and uses it for every particle in the same component.
•Per Particle Strip: The Operator generates the same number every time based on the value in the Seed input port. If you use this option, the Operator implicitly enables Constant and does not allow you to disable it.
Constant boolean Specifies whether the generated random number is constant or not.
When enabled, the Operator generates the same number every time based on the Seed Operator property.
This setting only appears if you set Seed to Per Particle or Per Component. If you set Seed to Per Particle Strip, the Operator implicitly enables this setting and does not allow you to disable it.
Output Type Description
Output Configurable The output random per axis dimension.

Operator properties

Input Type Description
Min float The minimum value of the generated random number
Max float The maximum value of the generated random number
Seed uint Specifies a seed that the Operator uses to generate random values.
This property only appears if you enable Constant.
If output type has more than one dimension and Independent Seed is enabled then there will be one Seed for every single channel. If two seed are equals, the result random value will be identical in this mode.
Independent Seed bool When enabled, you can customize Seed per channel, otherwise Seed is randomly generated for each channel.
This property only appears if output type has more than one dimension.
Output Type Description
r float The generated random number between Min and Max.

Operator configuration

To view the Node's configuration, click the cog icon in the Node's header.

Property Description
Type The value type this Operator uses. For the list of types this property supports, see Available types.

Available types

You can use the following types:

  • Float
  • Vector2
  • Vector3
  • Vector4
  • Color
  • Bool
  • Int
  • Uint