46 lines
2.4 KiB
Markdown
46 lines
2.4 KiB
Markdown
# Default VFX Graph Templates window
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Use the template window to create a VFX Graph asset with a predefined effect. You can use these templates as a starting point for your own effects.
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Each template has a description and an image to describe its behavior.
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## Create a VFX Graph Template
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To open the Default VFX Graph Templates window:
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1. Select the dropdown arrow next to the **Add** (**+**) icon in the Visual Effect graph toolbar.
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2. Select one of the following options:
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* **Create from template** - Creates a new VFX Graph asset based on a VFX Graph template.
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* **Insert template** - adds a VFX Graph template to the VFX Graph asset that is currently open.
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3. In the Create new VFX Asset window, select a Default VFX Graph template.
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4. Double-click the Template asset, or select **Create**
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>- The Add **[+]** button opens the templates window to insert a template in the current VFX.
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>- If you hold the **CTRL** key while clicking on **[+]** button the templates window will open to create a new VFX asset.
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## Create a custom VFX Graph template
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VFX Graph includes an API that you can use to create and manage your own VFX Graph templates.
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To create a new VFX Graph template, use the `VFXTemplateHelper.TrySetTemplate` method.
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Include the following in your script:
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- The path to the VFX asset.
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- A `VFXTemplateDescriptor` structure with following information:
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- Name: Name of the template.
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- Category: The category this template appears in.
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- Description: A description for the template to display in the template window details panel.
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- Icon: (optional) An image icon to show in the template window list of templates.
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- Thumbnail: (optional) An image to display in the template window details panel.
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The method returns `true` when the script creates a new template, otherwise it returns `false`.
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Custom templates appear in the templates window in the Category you defined.
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### Use an existing VFX Graph template in script
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To get an existing template descriptor:
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1. Use the method `VFXTemplateHelper.TryGetTemplate`.
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2.Provide the path to the asset and a `VFXTemplateDescriptor` structure that will be filled if the asset is found and is a template.
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The method returns `true` when the script finds the template, otherwise it returns `false`.
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