27 lines
1.4 KiB
Markdown
27 lines
1.4 KiB
Markdown
# What's new in version 15 / Unity 2023.1
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This page contains an overview of new features, improvements, and issues resolved in version 15 of the Visual Effect Graph, embedded in Unity 2023.1.
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## Added
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The following is a list of features Unity added to version 15 of the Visual Effect Graph embedded in Unity 2023.1. Each entry includes a summary of the feature and a link to any relevant documentation.
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### Ray tracing support
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From version 15.0, you can use VFX Graph particles with the following ray tracing features in the High Definition Render Pipeline (HDRP):
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- Ray-traced Reflections
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- Refraction, Shadows
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- Ambient Occlusion
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- Global illumination
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You can enable Ray tracing with VFX Graphs that use quads, triangles, and octagons. VFX Graph does not support ray tracing with meshes or strips.
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To use ray tracing in an HDRP scene, refer to [Getting started with ray tracing](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0/manual/Ray-Tracing-Getting-Started.html).
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### Volumetric Fog Output
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VFX Graph verision 15.0 adds the [Output Particle HDRP Volumetric Fog](Context-OutputParticleHDRPVolumetricFog.md
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) output node which samples [Local Volumetric Fog](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Local-Volumetric-Fog.html) in the High Definition Render Pipeline (HDRP).
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