Files
CityBuilder/Logs/AssetImportWorker1-prev.log
2025-08-04 10:36:55 +01:00

335 lines
18 KiB
Plaintext

Using pre-set license
Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-07-11T10:11:38Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
C:/Game Development/Unity/Projects/CityBuilderTut
-logFile
Logs/AssetImportWorker1.log
-srvPort
61869
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CityBuilderTut
C:/Game Development/Unity/Projects/CityBuilderTut
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [23312] Target information:
Player connection [23312] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 4110068396 [EditorId] 4110068396 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [23312] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [23312] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 6.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CityBuilderTut/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
Vendor: ATI
VRAM: 2027 MB
Driver: 27.20.20913.2000
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56892
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.029352 seconds.
- Loaded All Assemblies, in 0.936 seconds
Native extension for LinuxStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 621 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.474 seconds
Domain Reload Profiling: 2399ms
BeginReloadAssembly (305ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (2ms)
RebuildCommonClasses (70ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (132ms)
LoadAllAssembliesAndSetupDomain (395ms)
LoadAssemblies (298ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (383ms)
TypeCache.Refresh (381ms)
TypeCache.ScanAssembly (352ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (1475ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1382ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (921ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (120ms)
ProcessInitializeOnLoadAttributes (220ms)
ProcessInitializeOnLoadMethodAttributes (114ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.865 seconds
Refreshing native plugins compatible for Editor in 3.09 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.541 seconds
Domain Reload Profiling: 3384ms
BeginReloadAssembly (377ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
RebuildCommonClasses (85ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (96ms)
LoadAllAssembliesAndSetupDomain (1261ms)
LoadAssemblies (960ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (514ms)
TypeCache.Refresh (392ms)
TypeCache.ScanAssembly (354ms)
BuildScriptInfoCaches (97ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1542ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1165ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (84ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (302ms)
ProcessInitializeOnLoadAttributes (650ms)
ProcessInitializeOnLoadMethodAttributes (96ms)
AfterProcessingInitializeOnLoad (22ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Refreshing native plugins compatible for Editor in 3.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 219 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6026 unused Assets / (5.9 MB). Loaded Objects now: 6738.
Memory consumption went from 173.9 MB to 168.0 MB.
Total: 18.454900 ms (FindLiveObjects: 1.677400 ms CreateObjectMapping: 1.025300 ms MarkObjects: 8.440800 ms DeleteObjects: 7.308400 ms)
========================================================================
Received Import Request.
Time since last request: 202827.412513 seconds.
path: ProjectSettings/TagManager.asset
artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd93a23ac7298fee645566d8dee18c7e5') in 0.037894 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.704 seconds
Refreshing native plugins compatible for Editor in 3.43 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.466 seconds
Domain Reload Profiling: 3150ms
BeginReloadAssembly (472ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (111ms)
RebuildCommonClasses (69ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1050ms)
LoadAssemblies (941ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (341ms)
TypeCache.Refresh (14ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (300ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1467ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1116ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (68ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (287ms)
ProcessInitializeOnLoadAttributes (616ms)
ProcessInitializeOnLoadMethodAttributes (117ms)
AfterProcessingInitializeOnLoad (22ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (33ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 3.32 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6022 unused Assets / (6.9 MB). Loaded Objects now: 6757.
Memory consumption went from 154.3 MB to 147.5 MB.
Total: 18.098100 ms (FindLiveObjects: 2.022200 ms CreateObjectMapping: 1.199200 ms MarkObjects: 7.621500 ms DeleteObjects: 7.253000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 957.424867 seconds.
path: Assets/BuildingPresets/House.asset
artifactKey: Guid(ffaa94fceaac1964c921c0dddca2a6b1) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b)
Start importing Assets/BuildingPresets/House.asset using Guid(ffaa94fceaac1964c921c0dddca2a6b1) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b) (ScriptedImporter) -> (artifact id: 'c06cf4b04af5b36e76eba6ea6ea76dec') in 0.559704 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11
========================================================================
Received Import Request.
Time since last request: 0.000054 seconds.
path: Assets/Hayq Art/Clay City/Prefabs/Institutional/SM_Universitet.prefab
artifactKey: Guid(c9f823eaafdb4844e9c3b7809f95e22c) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b)
Start importing Assets/Hayq Art/Clay City/Prefabs/Institutional/SM_Universitet.prefab using Guid(c9f823eaafdb4844e9c3b7809f95e22c) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b) (ScriptedImporter) -> (artifact id: '8cb14c48bb558a66a0f8c8981d93cc8a') in 0.1137471 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000118 seconds.
path: Assets/BuildingPresets/Farm.asset
artifactKey: Guid(252b31b660788ea46b136b9b66d7b52f) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b)
Start importing Assets/BuildingPresets/Farm.asset using Guid(252b31b660788ea46b136b9b66d7b52f) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b) (ScriptedImporter) -> (artifact id: '8a1f506a669aa5aa272b161f7d7411dd') in 0.0307557 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11
========================================================================
Received Import Request.
Time since last request: 0.000049 seconds.
path: Assets/Hayq Art/Clay City/Prefabs/Props/SM_Table_2.prefab
artifactKey: Guid(407d78663be775b4cb48169390278b79) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b)
Start importing Assets/Hayq Art/Clay City/Prefabs/Props/SM_Table_2.prefab using Guid(407d78663be775b4cb48169390278b79) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b) (ScriptedImporter) -> (artifact id: '5cfc11645b7fc7386d0dda1e935c85c5') in 0.0931503 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000066 seconds.
path: Assets/Hayq Art/Clay City/Prefabs/Fence/SM_Fence2.prefab
artifactKey: Guid(1ccfe3515d702564f8f6d142464037c4) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b)
Start importing Assets/Hayq Art/Clay City/Prefabs/Fence/SM_Fence2.prefab using Guid(1ccfe3515d702564f8f6d142464037c4) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b) (ScriptedImporter) -> (artifact id: '005847ed361bc8bca25c99f4c0e09e43') in 0.0654911 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000042 seconds.
path: Assets/Hayq Art/Clay City/Prefabs/Football Basketball/SM_Bars2.prefab
artifactKey: Guid(5de8d242b0706b3498a6ca91d8fe9f80) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b)
Start importing Assets/Hayq Art/Clay City/Prefabs/Football Basketball/SM_Bars2.prefab using Guid(5de8d242b0706b3498a6ca91d8fe9f80) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b) (ScriptedImporter) -> (artifact id: '24d36a7567f6fce58ef036fdded92966') in 0.0479839 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000041 seconds.
path: Assets/Hayq Art/Clay City/Prefabs/Props/SM_Umbrella6.prefab
artifactKey: Guid(f9c2cb08272e4f04aa92e10256f462ff) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b)
Start importing Assets/Hayq Art/Clay City/Prefabs/Props/SM_Umbrella6.prefab using Guid(f9c2cb08272e4f04aa92e10256f462ff) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b) (ScriptedImporter) -> (artifact id: 'fecdb46c818ea7d2cf9b26ed08c902fd') in 0.0459459 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000053 seconds.
path: Assets/Hayq Art/Clay City/Prefabs/Football Basketball/SM_Training_Apparatus1.prefab
artifactKey: Guid(0fcdf33329dde834e8987db0e7a55fe6) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b)
Start importing Assets/Hayq Art/Clay City/Prefabs/Football Basketball/SM_Training_Apparatus1.prefab using Guid(0fcdf33329dde834e8987db0e7a55fe6) Importer(2089858483,3d70f49cd1c2eb9ae422958d1c652c6b) (ScriptedImporter) -> (artifact id: '3098068029d52a48f0589a470a85c68a') in 0.0489081 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
Editor requested this worker to shutdown with reason: balancing worker count downwards
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0