34 lines
634 B
C#
34 lines
634 B
C#
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using System;
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using UnityEngine;
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namespace EasyTalk.Settings
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{
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[Serializable]
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public class AISettings
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{
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[SerializeField]
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private int localPortNumer;
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[SerializeField]
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private string serverIPAddress;
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[SerializeField]
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private int serverPortNumber;
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public int LocalPortNumber
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{
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get { return this.localPortNumer; }
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}
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public string ServerIPAddress
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{
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get { return serverIPAddress; }
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}
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public int ServerPortNumber
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{
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get { return serverPortNumber; }
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}
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}
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}
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