Files

34 lines
634 B
C#

using System;
using UnityEngine;
namespace EasyTalk.Settings
{
[Serializable]
public class AISettings
{
[SerializeField]
private int localPortNumer;
[SerializeField]
private string serverIPAddress;
[SerializeField]
private int serverPortNumber;
public int LocalPortNumber
{
get { return this.localPortNumer; }
}
public string ServerIPAddress
{
get { return serverIPAddress; }
}
public int ServerPortNumber
{
get { return serverPortNumber; }
}
}
}