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2026-02-10 21:27:46 +00:00
commit 3a8163af21
3261 changed files with 563042 additions and 0 deletions

23
Assets/Scripts/Player.cs Normal file
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using UnityEngine;
public class Player : Character
{
public static Player Current;
void Awake()
{
Current = this;
}
void OnDestroy()
{
if (Current == this) Current = null;
}
// Example hook for when a target is set
public override void Die()
{
base.Die();
// add player-specific death logic here
}
}