Initial commit
This commit is contained in:
75
.gitignore
vendored
Normal file
75
.gitignore
vendored
Normal file
@@ -0,0 +1,75 @@
|
|||||||
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# ---> Unity
|
||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size.
|
||||||
|
# They also could contain extremely sensitive data
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Recordings can get excessive in size
|
||||||
|
/[Rr]ecordings/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.unitypackage
|
||||||
|
*.unitypackage.meta
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
|
|
||||||
|
# Packed Addressables
|
||||||
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||||
|
|
||||||
|
# Temporary auto-generated Android Assets
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||||
|
|
||||||
5
.vscode/extensions.json
vendored
Normal file
5
.vscode/extensions.json
vendored
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@@ -0,0 +1,5 @@
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|||||||
|
{
|
||||||
|
"recommendations": [
|
||||||
|
"visualstudiotoolsforunity.vstuc"
|
||||||
|
]
|
||||||
|
}
|
||||||
10
.vscode/launch.json
vendored
Normal file
10
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,10 @@
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|||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Attach to Unity",
|
||||||
|
"type": "vstuc",
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||||||
|
"request": "attach"
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||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
70
.vscode/settings.json
vendored
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70
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
{
|
||||||
|
"files.exclude": {
|
||||||
|
"**/.DS_Store": true,
|
||||||
|
"**/.git": true,
|
||||||
|
"**/.vs": true,
|
||||||
|
"**/.gitmodules": true,
|
||||||
|
"**/.vsconfig": true,
|
||||||
|
"**/*.booproj": true,
|
||||||
|
"**/*.pidb": true,
|
||||||
|
"**/*.suo": true,
|
||||||
|
"**/*.user": true,
|
||||||
|
"**/*.userprefs": true,
|
||||||
|
"**/*.unityproj": true,
|
||||||
|
"**/*.dll": true,
|
||||||
|
"**/*.exe": true,
|
||||||
|
"**/*.pdf": true,
|
||||||
|
"**/*.mid": true,
|
||||||
|
"**/*.midi": true,
|
||||||
|
"**/*.wav": true,
|
||||||
|
"**/*.gif": true,
|
||||||
|
"**/*.ico": true,
|
||||||
|
"**/*.jpg": true,
|
||||||
|
"**/*.jpeg": true,
|
||||||
|
"**/*.png": true,
|
||||||
|
"**/*.psd": true,
|
||||||
|
"**/*.tga": true,
|
||||||
|
"**/*.tif": true,
|
||||||
|
"**/*.tiff": true,
|
||||||
|
"**/*.3ds": true,
|
||||||
|
"**/*.3DS": true,
|
||||||
|
"**/*.fbx": true,
|
||||||
|
"**/*.FBX": true,
|
||||||
|
"**/*.lxo": true,
|
||||||
|
"**/*.LXO": true,
|
||||||
|
"**/*.ma": true,
|
||||||
|
"**/*.MA": true,
|
||||||
|
"**/*.obj": true,
|
||||||
|
"**/*.OBJ": true,
|
||||||
|
"**/*.asset": true,
|
||||||
|
"**/*.cubemap": true,
|
||||||
|
"**/*.flare": true,
|
||||||
|
"**/*.mat": true,
|
||||||
|
"**/*.meta": true,
|
||||||
|
"**/*.prefab": true,
|
||||||
|
"**/*.unity": true,
|
||||||
|
"build/": true,
|
||||||
|
"Build/": true,
|
||||||
|
"Library/": true,
|
||||||
|
"library/": true,
|
||||||
|
"obj/": true,
|
||||||
|
"Obj/": true,
|
||||||
|
"Logs/": true,
|
||||||
|
"logs/": true,
|
||||||
|
"ProjectSettings/": true,
|
||||||
|
"UserSettings/": true,
|
||||||
|
"temp/": true,
|
||||||
|
"Temp/": true
|
||||||
|
},
|
||||||
|
"files.associations": {
|
||||||
|
"*.asset": "yaml",
|
||||||
|
"*.meta": "yaml",
|
||||||
|
"*.prefab": "yaml",
|
||||||
|
"*.unity": "yaml",
|
||||||
|
},
|
||||||
|
"explorer.fileNesting.enabled": true,
|
||||||
|
"explorer.fileNesting.patterns": {
|
||||||
|
"*.sln": "*.csproj",
|
||||||
|
},
|
||||||
|
"dotnet.defaultSolution": "TopDownRPG.sln"
|
||||||
|
}
|
||||||
1057
Assets/InputSystem_Actions.inputactions
Normal file
1057
Assets/InputSystem_Actions.inputactions
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File diff suppressed because it is too large
Load Diff
14
Assets/InputSystem_Actions.inputactions.meta
Normal file
14
Assets/InputSystem_Actions.inputactions.meta
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@@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 052faaac586de48259a63d0c4782560b
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||||
|
generateWrapperCode: 0
|
||||||
|
wrapperCodePath:
|
||||||
|
wrapperClassName:
|
||||||
|
wrapperCodeNamespace:
|
||||||
75
Assets/PlayerControls.inputactions
Normal file
75
Assets/PlayerControls.inputactions
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"name": "PlayerControls",
|
||||||
|
"maps": [
|
||||||
|
{
|
||||||
|
"name": "Player",
|
||||||
|
"id": "f15db755-97ac-4bf2-9bd5-de67e54113b8",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "Select",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "b354d796-4cd0-4cc6-9ab7-cb734da7ba9c",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "PointerPos",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "cf192917-a6cd-4018-a28a-a6ed7dc180b4",
|
||||||
|
"expectedControlType": "Vector2",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Interact",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "30c6f550-dc6d-4867-827d-8e7460ad3f18",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"bindings": [
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "5984be3f-e989-4aba-a268-d47df28abc47",
|
||||||
|
"path": "<Mouse>/leftButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Select",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "5913890d-c942-4a26-ada3-b266b56c9a47",
|
||||||
|
"path": "<Pointer>/position",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "PointerPos",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "838a4af0-b1fd-4ac1-9c0e-a1921940c130",
|
||||||
|
"path": "<Mouse>/rightButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Interact",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"controlSchemes": []
|
||||||
|
}
|
||||||
14
Assets/PlayerControls.inputactions.meta
Normal file
14
Assets/PlayerControls.inputactions.meta
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@@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7dabb44a1f5d1934296b041f39101d83
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||||
|
generateWrapperCode: 0
|
||||||
|
wrapperCodePath:
|
||||||
|
wrapperClassName:
|
||||||
|
wrapperCodeNamespace:
|
||||||
34
Assets/Readme.asset
Normal file
34
Assets/Readme.asset
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@@ -0,0 +1,34 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
|
||||||
|
m_Name: Readme
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3}
|
||||||
|
title: URP Empty Template
|
||||||
|
sections:
|
||||||
|
- heading: Welcome to the Universal Render Pipeline
|
||||||
|
text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
|
||||||
|
linkText:
|
||||||
|
url:
|
||||||
|
- heading: URP Documentation
|
||||||
|
text:
|
||||||
|
linkText: Read more about URP
|
||||||
|
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
|
||||||
|
- heading: Forums
|
||||||
|
text:
|
||||||
|
linkText: Get answers and support
|
||||||
|
url: https://forum.unity.com/forums/universal-render-pipeline.383/
|
||||||
|
- heading: Report bugs
|
||||||
|
text:
|
||||||
|
linkText: Submit a report
|
||||||
|
url: https://unity3d.com/unity/qa/bug-reporting
|
||||||
|
loadedLayout: 1
|
||||||
8
Assets/Readme.asset.meta
Normal file
8
Assets/Readme.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8105016687592461f977c054a80ce2f2
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c53962885c2c4f449125a979d6ad240
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scenes/SampleScene.meta
Normal file
8
Assets/Scenes/SampleScene.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0c322cd1b74e7504aae707ae2c536047
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1201
Assets/Scenes/SampleScene.unity
Normal file
1201
Assets/Scenes/SampleScene.unity
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File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/SampleScene.unity.meta
Normal file
7
Assets/Scenes/SampleScene.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 99c9720ab356a0642a771bea13969a05
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Scenes/SampleScene/NavMesh-NavMesh Surface.asset
Normal file
BIN
Assets/Scenes/SampleScene/NavMesh-NavMesh Surface.asset
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 64fcaed8b3b2bea4f8b887ce0aa3b335
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 23800000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8b0a193c86612de4ca49636a4b8d0dbe
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
36
Assets/Scripts/Character.cs
Normal file
36
Assets/Scripts/Character.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
public abstract class Character : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Stats")]
|
||||||
|
public int CurHp = 10;
|
||||||
|
public int MaxHp = 10;
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
// Optional movement controller reference, assign in inspector if used
|
||||||
|
public NavMeshMovementController MovementController;
|
||||||
|
|
||||||
|
protected Character target;
|
||||||
|
public event UnityAction onTakeDamage;
|
||||||
|
|
||||||
|
public void TakeDamage(int damageToTake)
|
||||||
|
{
|
||||||
|
CurHp -= damageToTake;
|
||||||
|
onTakeDamage?.Invoke();
|
||||||
|
if (CurHp <= 0) Die();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Die()
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTarget(Character t)
|
||||||
|
{
|
||||||
|
target = t;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Character GetTarget() => target;
|
||||||
|
}
|
||||||
2
Assets/Scripts/Character.cs.meta
Normal file
2
Assets/Scripts/Character.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 88a8c6497f18c2440a367d9c2daa3146
|
||||||
97
Assets/Scripts/ClickToMove.cs
Normal file
97
Assets/Scripts/ClickToMove.cs
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class ClickToMoveInputSystem : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
public Camera cam;
|
||||||
|
public LayerMask movementLayers; // ground
|
||||||
|
public LayerMask selectionLayers; // enemies, NPCs, interactables
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (cam == null) cam = Camera.main;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hook this to PointerPos action (Value Vector2)
|
||||||
|
Vector2 pointerScreenPos;
|
||||||
|
public void OnPointerPos(InputAction.CallbackContext ctx)
|
||||||
|
{
|
||||||
|
pointerScreenPos = ctx.ReadValue<Vector2>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hook this to LeftClick action (Button)
|
||||||
|
public void OnLeftClick(InputAction.CallbackContext ctx)
|
||||||
|
{
|
||||||
|
if (!ctx.performed) return;
|
||||||
|
if (cam == null) return;
|
||||||
|
|
||||||
|
Ray ray = cam.ScreenPointToRay(pointerScreenPos);
|
||||||
|
if (Physics.Raycast(ray, out RaycastHit hit, 500f, selectionLayers))
|
||||||
|
{
|
||||||
|
// Try to find a Character on the hit object or its parents
|
||||||
|
var character = hit.collider.GetComponentInParent<Character>();
|
||||||
|
if (character != null)
|
||||||
|
{
|
||||||
|
if (Player.Current != null) Player.Current.SetTarget(character);
|
||||||
|
var selectable = hit.collider.GetComponentInParent<ISelectable>();
|
||||||
|
selectable?.OnSelected();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generic interactable
|
||||||
|
var interactable = hit.collider.GetComponentInParent<Interactable>();
|
||||||
|
interactable?.OnSelect();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Nothing selected, clear target
|
||||||
|
if (Player.Current != null) Player.Current.SetTarget(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hook this to RightClick action (Button)
|
||||||
|
public void OnRightClick(InputAction.CallbackContext ctx)
|
||||||
|
{
|
||||||
|
if (!ctx.performed) return;
|
||||||
|
if (cam == null) return;
|
||||||
|
if (Player.Current == null) return;
|
||||||
|
|
||||||
|
Ray ray = cam.ScreenPointToRay(pointerScreenPos);
|
||||||
|
if (Physics.Raycast(ray, out RaycastHit hit, 500f, movementLayers))
|
||||||
|
{
|
||||||
|
// Move player's movement controller or NavMeshAgent
|
||||||
|
var movement = Player.Current.MovementController;
|
||||||
|
if (movement != null)
|
||||||
|
{
|
||||||
|
movement.MoveTo(hit.point);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// fallback: try to find NavMeshAgent on player root
|
||||||
|
var agent = Player.Current.GetComponent<UnityEngine.AI.NavMeshAgent>();
|
||||||
|
if (agent != null) agent.SetDestination(hit.point);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Optional fallback if PointerPos not wired
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (cam == null) return;
|
||||||
|
if (Mouse.current == null) return;
|
||||||
|
|
||||||
|
pointerScreenPos = Mouse.current.position.ReadValue();
|
||||||
|
|
||||||
|
if (Mouse.current.leftButton.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
// simulate InputAction callback context by calling handler directly
|
||||||
|
OnLeftClick(new InputAction.CallbackContext());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Mouse.current.rightButton.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
OnRightClick(new InputAction.CallbackContext());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/ClickToMove.cs.meta
Normal file
2
Assets/Scripts/ClickToMove.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a26e88079fb52fe44b7e04af98cac672
|
||||||
9
Assets/Scripts/IInteractable.cs
Normal file
9
Assets/Scripts/IInteractable.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Interactable : MonoBehaviour
|
||||||
|
{
|
||||||
|
public virtual void OnSelect()
|
||||||
|
{
|
||||||
|
// implement interaction logic here
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/IInteractable.cs.meta
Normal file
2
Assets/Scripts/IInteractable.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce12caa097a3e5b4cb22f8f35a138639
|
||||||
8
Assets/Scripts/Interfaces.meta
Normal file
8
Assets/Scripts/Interfaces.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8610e8ff47636c24ab8dde7251de0ea4
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
4
Assets/Scripts/Interfaces/ISelectable.cs
Normal file
4
Assets/Scripts/Interfaces/ISelectable.cs
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
public interface ISelectable
|
||||||
|
{
|
||||||
|
void OnSelected();
|
||||||
|
}
|
||||||
2
Assets/Scripts/Interfaces/ISelectable.cs.meta
Normal file
2
Assets/Scripts/Interfaces/ISelectable.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bbae0bd474cd44546bebb76860d5c417
|
||||||
47
Assets/Scripts/NameplateController.cs
Normal file
47
Assets/Scripts/NameplateController.cs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class NameplateController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("UI refs")]
|
||||||
|
public TextMeshProUGUI nameText;
|
||||||
|
public Image backgroundImage; // optional background to tint
|
||||||
|
public Outline uiOutline; // optional UI outline component (for name text)
|
||||||
|
|
||||||
|
Camera mainCam;
|
||||||
|
Transform target;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
mainCam = Camera.main;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(Selectable s, Color color, Vector3 offset)
|
||||||
|
{
|
||||||
|
target = s.transform;
|
||||||
|
if (nameText != null) nameText.text = s.displayName;
|
||||||
|
ApplyColor(color);
|
||||||
|
FollowTarget(target, offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FollowTarget(Transform t, Vector3 offset)
|
||||||
|
{
|
||||||
|
if (t == null) return;
|
||||||
|
Vector3 worldPos = t.position + offset;
|
||||||
|
transform.position = worldPos;
|
||||||
|
|
||||||
|
// Face camera
|
||||||
|
if (mainCam != null)
|
||||||
|
{
|
||||||
|
transform.rotation = Quaternion.LookRotation(transform.position - mainCam.transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ApplyColor(Color c)
|
||||||
|
{
|
||||||
|
if (nameText != null) nameText.color = c;
|
||||||
|
if (backgroundImage != null) backgroundImage.color = new Color(c.r, c.g, c.b, backgroundImage.color.a);
|
||||||
|
if (uiOutline != null) uiOutline.effectColor = c;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/NameplateController.cs.meta
Normal file
2
Assets/Scripts/NameplateController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b3a4939aaa4eb774f98d66e15a6b4240
|
||||||
32
Assets/Scripts/NavMeshMovementController.cs
Normal file
32
Assets/Scripts/NavMeshMovementController.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(NavMeshAgent))]
|
||||||
|
public class NavMeshMovementController : MonoBehaviour
|
||||||
|
{
|
||||||
|
NavMeshAgent agent;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
agent = GetComponent<NavMeshAgent>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveTo(Vector3 worldPosition)
|
||||||
|
{
|
||||||
|
if (agent == null) return;
|
||||||
|
agent.isStopped = false;
|
||||||
|
agent.SetDestination(worldPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Stop()
|
||||||
|
{
|
||||||
|
if (agent == null) return;
|
||||||
|
agent.isStopped = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsAtDestination(float tolerance = 0.1f)
|
||||||
|
{
|
||||||
|
if (agent == null) return true;
|
||||||
|
return !agent.pathPending && agent.remainingDistance <= agent.stoppingDistance + tolerance;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/NavMeshMovementController.cs.meta
Normal file
2
Assets/Scripts/NavMeshMovementController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 448c1cb12aa58e0408460dc7f94df117
|
||||||
23
Assets/Scripts/Player.cs
Normal file
23
Assets/Scripts/Player.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player : Character
|
||||||
|
{
|
||||||
|
public static Player Current;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
Current = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
if (Current == this) Current = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Example hook for when a target is set
|
||||||
|
public override void Die()
|
||||||
|
{
|
||||||
|
base.Die();
|
||||||
|
// add player-specific death logic here
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Player.cs.meta
Normal file
2
Assets/Scripts/Player.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 63c7f1b83c004a1419e85f2827182ac1
|
||||||
28
Assets/Scripts/Selectable.cs
Normal file
28
Assets/Scripts/Selectable.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum Attitude { Friendly, Neutral, Enemy }
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Collider))]
|
||||||
|
public class Selectable : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Identification")]
|
||||||
|
public string displayName = "Name";
|
||||||
|
public Attitude attitude = Attitude.Neutral;
|
||||||
|
|
||||||
|
[Header("Optional visuals")]
|
||||||
|
[Tooltip("Optional child GameObject used as a 3D outline/highlight. Enable/disable to show outline.")]
|
||||||
|
public GameObject outlineObject;
|
||||||
|
|
||||||
|
// Called by selection system
|
||||||
|
public void OnSelected()
|
||||||
|
{
|
||||||
|
if (outlineObject != null) outlineObject.SetActive(true);
|
||||||
|
SelectionManager.Instance.Select(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called by selection system
|
||||||
|
public void OnDeselected()
|
||||||
|
{
|
||||||
|
if (outlineObject != null) outlineObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Selectable.cs.meta
Normal file
2
Assets/Scripts/Selectable.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e0195dcf5dc18ae4ebb6b7676aa33531
|
||||||
81
Assets/Scripts/SelectionManager.cs
Normal file
81
Assets/Scripts/SelectionManager.cs
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class SelectionManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static SelectionManager Instance { get; private set; }
|
||||||
|
|
||||||
|
[Header("Nameplate")]
|
||||||
|
public Canvas worldSpaceCanvas; // a World Space Canvas in scene
|
||||||
|
public GameObject nameplatePrefab; // prefab containing TextMeshProUGUI
|
||||||
|
public Vector3 nameplateOffset = new Vector3(0, 2.2f, 0);
|
||||||
|
|
||||||
|
[Header("Colors")]
|
||||||
|
public Color friendlyColor = Color.green;
|
||||||
|
public Color neutralColor = Color.cyan;
|
||||||
|
public Color enemyColor = Color.red;
|
||||||
|
|
||||||
|
Selectable current;
|
||||||
|
GameObject activeNameplate;
|
||||||
|
NameplateController nameplateController;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance != null && Instance != this) Destroy(gameObject);
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Select(Selectable s)
|
||||||
|
{
|
||||||
|
if (current == s) return;
|
||||||
|
|
||||||
|
ClearSelection();
|
||||||
|
|
||||||
|
current = s;
|
||||||
|
|
||||||
|
if (nameplatePrefab != null && worldSpaceCanvas != null)
|
||||||
|
{
|
||||||
|
activeNameplate = Instantiate(nameplatePrefab, worldSpaceCanvas.transform, false);
|
||||||
|
nameplateController = activeNameplate.GetComponent<NameplateController>();
|
||||||
|
if (nameplateController != null) nameplateController.Initialize(s, GetColorForAttitude(s.attitude), nameplateOffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearSelection()
|
||||||
|
{
|
||||||
|
if (current != null) current.OnDeselected();
|
||||||
|
current = null;
|
||||||
|
|
||||||
|
if (activeNameplate != null) Destroy(activeNameplate);
|
||||||
|
activeNameplate = null;
|
||||||
|
nameplateController = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Color GetColorForAttitude(Attitude a)
|
||||||
|
{
|
||||||
|
switch (a)
|
||||||
|
{
|
||||||
|
case Attitude.Friendly: return friendlyColor;
|
||||||
|
case Attitude.Neutral: return neutralColor;
|
||||||
|
case Attitude.Enemy: return enemyColor;
|
||||||
|
default: return neutralColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// If nameplate exists, update its world position to follow the selected target
|
||||||
|
if (nameplateController != null && current != null)
|
||||||
|
{
|
||||||
|
nameplateController.FollowTarget(current.transform, nameplateOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Optional: clear selection if target destroyed
|
||||||
|
if (current == null && activeNameplate != null)
|
||||||
|
{
|
||||||
|
Destroy(activeNameplate);
|
||||||
|
activeNameplate = null;
|
||||||
|
nameplateController = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/SelectionManager.cs.meta
Normal file
2
Assets/Scripts/SelectionManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 833844438e957ca44921bb85bb9e97b4
|
||||||
40
Assets/Scripts/SimplePlayerController.cs
Normal file
40
Assets/Scripts/SimplePlayerController.cs
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(NavMeshAgent))]
|
||||||
|
public class SimplePlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float rotationSpeed = 10f;
|
||||||
|
public float stopDistanceTolerance = 0.1f;
|
||||||
|
NavMeshAgent agent;
|
||||||
|
Vector3 lastVelocity;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
agent = GetComponent<NavMeshAgent>();
|
||||||
|
agent.updateRotation = false; // manual rotation
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
Vector3 vel = agent.velocity;
|
||||||
|
if (vel.sqrMagnitude > 0.01f)
|
||||||
|
{
|
||||||
|
Quaternion targetRot = Quaternion.LookRotation(vel.normalized);
|
||||||
|
transform.rotation = Quaternion.Slerp(transform.rotation, targetRot, rotationSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!agent.pathPending && agent.remainingDistance <= agent.stoppingDistance + stopDistanceTolerance)
|
||||||
|
{
|
||||||
|
agent.isStopped = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
agent.isStopped = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastVelocity = vel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetVelocity() => lastVelocity;
|
||||||
|
}
|
||||||
2
Assets/Scripts/SimplePlayerController.cs.meta
Normal file
2
Assets/Scripts/SimplePlayerController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 9b1cb8a471cfe7d47a408690f585a039
|
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73
Assets/Scripts/TopDownCameraController.cs
Normal file
73
Assets/Scripts/TopDownCameraController.cs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[AddComponentMenu("Camera/Top Down Follow Camera")]
|
||||||
|
public class TopDownCameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Target")]
|
||||||
|
public Transform target;
|
||||||
|
|
||||||
|
[Header("Positioning")]
|
||||||
|
public float distance = 8f; // horizontal distance from target
|
||||||
|
public float height = 6f; // vertical offset above target
|
||||||
|
[Range(0f, 89f)]
|
||||||
|
public float pitch = 80f; // X rotation in degrees (80 by default)
|
||||||
|
|
||||||
|
[Header("Smoothing")]
|
||||||
|
public bool smoothPosition = true;
|
||||||
|
public float positionSmoothTime = 0.12f;
|
||||||
|
public bool smoothRotation = true;
|
||||||
|
public float rotationSmoothTime = 0.08f;
|
||||||
|
|
||||||
|
Vector3 positionVelocity;
|
||||||
|
Quaternion rotationVelocity;
|
||||||
|
|
||||||
|
void Reset()
|
||||||
|
{
|
||||||
|
pitch = 80f;
|
||||||
|
distance = 8f;
|
||||||
|
height = 6f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if (target == null) return;
|
||||||
|
|
||||||
|
// Calculate desired camera position in local space relative to target
|
||||||
|
// Start with a rotation that looks down by 'pitch' degrees
|
||||||
|
Quaternion pitchRot = Quaternion.Euler(pitch, 0f, 0f);
|
||||||
|
|
||||||
|
// Desired offset: move back along the camera's forward by 'distance', then up by 'height'
|
||||||
|
Vector3 localOffset = pitchRot * new Vector3(0f, height, -distance);
|
||||||
|
|
||||||
|
Vector3 desiredPosition = target.position + localOffset;
|
||||||
|
|
||||||
|
// Smooth position
|
||||||
|
if (smoothPosition)
|
||||||
|
{
|
||||||
|
transform.position = Vector3.SmoothDamp(transform.position, desiredPosition, ref positionVelocity, positionSmoothTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.position = desiredPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Desired rotation: look at target but keep the pitch
|
||||||
|
Vector3 lookDirection = (target.position - transform.position).normalized;
|
||||||
|
Quaternion desiredRotation = Quaternion.LookRotation(lookDirection, Vector3.up);
|
||||||
|
|
||||||
|
// Optionally lock X rotation to the pitch value to avoid subtle tilts
|
||||||
|
Vector3 euler = desiredRotation.eulerAngles;
|
||||||
|
euler.x = pitch;
|
||||||
|
desiredRotation = Quaternion.Euler(euler);
|
||||||
|
|
||||||
|
// Smooth rotation
|
||||||
|
if (smoothRotation)
|
||||||
|
{
|
||||||
|
transform.rotation = Quaternion.Slerp(transform.rotation, desiredRotation, 1f - Mathf.Exp(-rotationSmoothTime * 60f * Time.deltaTime));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.rotation = desiredRotation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/TopDownCameraController.cs.meta
Normal file
2
Assets/Scripts/TopDownCameraController.cs.meta
Normal file
@@ -0,0 +1,2 @@
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|
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|
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8
Assets/Settings.meta
Normal file
8
Assets/Settings.meta
Normal file
@@ -0,0 +1,8 @@
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982
Assets/Settings/DefaultVolumeProfile.asset
Normal file
982
Assets/Settings/DefaultVolumeProfile.asset
Normal file
@@ -0,0 +1,982 @@
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user