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ClickRPG/Assets/MasterStylizedFX/Scripts/MSFEffectsGroup.cs

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2025-10-04 12:25:29 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "MasterStylizedFX/EffectGroup")]
public class MSFEffectsGroup : ScriptableObject
{
public List<ParticleSystem> Particles;
}