Files
ClickRPG/Assets/Scripts/Projectile.cs
2025-10-04 12:25:29 +01:00

44 lines
1013 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
[SerializeField] private float moveSpeed;
[SerializeField] private int damage;
[SerializeField] private float lifetime = 5.0f;
private Character owner;
private Rigidbody rig;
void Start()
{
rig = GetComponent<Rigidbody>();
rig.linearVelocity = transform.forward * moveSpeed;
Destroy(gameObject, lifetime);
}
public void Setup(Character character)
{
owner = character;
}
void OnTriggerEnter(Collider other)
{
Character hit = other.GetComponent<Character>();
if (hit != owner && hit != null)
{
hit.TakeDamage(damage);
Destroy(gameObject);
}
}
public void DamageTarget(Character target)
{
if (target != null && target != owner)
{
target.TakeDamage(damage);
//Destroy(gameObject);
}
}
}