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2026-01-08 16:50:20 +00:00
#if CINEMACHINE_TIMELINE
using UnityEngine.Playables;
namespace Unity.Cinemachine
{
internal sealed class CinemachineShotPlayable : PlayableBehaviour
{
public CinemachineVirtualCameraBase VirtualCamera;
public bool IsValid => VirtualCamera != null;
}
}
#endif