14 lines
290 B
C#
14 lines
290 B
C#
#if CINEMACHINE_TIMELINE
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using UnityEngine.Playables;
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namespace Unity.Cinemachine
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{
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internal sealed class CinemachineShotPlayable : PlayableBehaviour
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{
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public CinemachineVirtualCameraBase VirtualCamera;
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public bool IsValid => VirtualCamera != null;
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}
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}
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#endif
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