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2026-01-08 16:50:20 +00:00
using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawActionToolbar
{
internal static void Begin()
{
Rect result = GUILayoutUtility.GetRect(0, 1, GUILayout.ExpandWidth(true));
EditorGUI.DrawRect(result, UnityStyles.Colors.BarBorder);
EditorGUILayout.BeginVertical(UnityStyles.ActionToolbar);
GUILayout.FlexibleSpace();
EditorGUILayout.BeginHorizontal();
}
internal static void End()
{
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
EditorGUILayout.EndVertical();
}
}
}