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GameDevTVObstacleDodge/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/AssetMenu/HierarchyViewAssetSelection.cs

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2026-01-08 16:50:20 +00:00
using UnityEditor.VersionControl;
namespace Unity.PlasticSCM.Editor.AssetMenu
{
internal class HierarchyViewAssetSelection : AssetUVCSOperations.IAssetSelection
{
AssetList AssetUVCSOperations.IAssetSelection.GetSelectedAssets()
{
return mSelectedAsset != null ? new AssetList() { mSelectedAsset } : new AssetList();
}
internal void SetActiveAsset(Asset asset)
{
mSelectedAsset = asset;
}
Asset mSelectedAsset;
}
}