Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/AssetMenu/HierarchyViewAssetSelection.cs

20 lines
513 B
C#

using UnityEditor.VersionControl;
namespace Unity.PlasticSCM.Editor.AssetMenu
{
internal class HierarchyViewAssetSelection : AssetUVCSOperations.IAssetSelection
{
AssetList AssetUVCSOperations.IAssetSelection.GetSelectedAssets()
{
return mSelectedAsset != null ? new AssetList() { mSelectedAsset } : new AssetList();
}
internal void SetActiveAsset(Asset asset)
{
mSelectedAsset = asset;
}
Asset mSelectedAsset;
}
}