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GameDevTVObstacleDodge/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/UVCSToolbar/PopupWindow/ToolbarMouseBoundary.cs

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2026-01-08 16:50:20 +00:00
using UnityEngine;
namespace Unity.PlasticSCM.Editor.Toolbar.PopupWindow
{
// Workaround for Unity 6.0-6.2 on Windows where clicking the window title or menus
// while a popup is open causes a GUI rendering error.
// Closes the popup when mouse goes above it (toward the risky window menu area).
internal static class ToolbarMouseBoundary
{
internal static bool IsAboveToolbar(Rect popupRect, Vector2 mousePosition)
{
float topBoundary = popupRect.y - TOOLBAR_TOP_OFFSET;
return mousePosition.y < topBoundary;
}
// Height of the toolbar button (20), his top margin (1) and the toolbar top padding (7),
// also equivalent to button height (20) + ((toolbar height (36) - button height (20)) / 2).
const float TOOLBAR_TOP_OFFSET = 28f;
}
}