Finished tutorial
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23
Assets/Scripts/Tipper.cs
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23
Assets/Scripts/Tipper.cs
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using Unity.VisualScripting;
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using UnityEngine;
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public class Tipper : MonoBehaviour
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{
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Rigidbody rb;
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[SerializeField] float forceAmount = 10f;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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rb = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void TipObject()
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{
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rb.AddTorque(transform.forward * forceAmount, ForceMode.Impulse);
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}
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}
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